How will this book help a DM design and run a city that isn’t waterdeep?
— Kivimaki (@BeauxArtArtist) August 29, 2018
Interested in designing a city for D&D? A good starting place is the section "Settlements" in the "Dungeon Master's Guide" (p. 15).
"Waterdeep: Dragon Heist" shows how far you can push those guidelines, as well as showing the fun you can have with your NPCs and plots. #DnD https://t.co/XsVCwqQau6
— Jeremy Crawford (@JeremyECrawford) August 29, 2018