I see gamers looking for a #TTRPG game system that will *make* the players conform to a style or concept of play that the GM likes. No such system exists or ever will. The best a game can do is INSPIRE a style of play that the GM then must make happen at the table.
— Dennis Detwiller (@drgonzo123) September 5, 2019
Important thought here. Trying to mandate players using your game in the way you want is such a trap.
Your mechanics can guide or lean into a playstyle you want, but trying to enforce it is a terrible idea. https://t.co/dsysGm5DtC
— Dan Dillon 👥 (@Dan_Dillon_1) September 5, 2019