I think we need more explicitly evil PCs in D&D. Maybe not enough folks are reading OG Dragonlance. Maybe I've gone mad and this is a historically terrible idea. But some of my favorite PCs were evil.
— Matt Colville (@mattcolville) September 9, 2018
This HEAVILY depends on the maturity level, understanding, and respect between the players. I’ve had games with evil characters that were awesome! I’ve also had them devolve into a total mess where no one was having fun, and hear this outcome more often than not. https://t.co/8gYbMWI5JE
— Matthew Mercer (@matthewmercer) September 9, 2018
— JOE MANGANIELLO (@JoeManganiello) September 9, 2018
Case in point! 😉
Also, CHANGO!!! <3
— Matthew Mercer (@matthewmercer) September 9, 2018
@JoinThePartyPod made a great point about the whole alignment being more of a scatter plot than a type of role you have to stick to. They mentioned in one of their After Party episodes the importance of knowing what your character considers to be lawful good or chaotic evil.
— Rachel Chastain (@Rachastaway) September 9, 2018
This is how I consider it. Alignment can be an aid for those who seek character direction, but it becomes less of a useful tool as one’s gaming experience grows. Alignment shouldn’t inform a character’s actions, actions should inform alignment. Or…just ignore it entirely! https://t.co/LCtWFTqshr
— Matthew Mercer (@matthewmercer) September 9, 2018
Is it bad to stick to your alignment even tho you feel like another choice should have been picked?? I don’t believe so. Experiences through life can change people and how they act. If you feel your character is drifting from where they started, then that is both realistic and fun to play.
— Matthew Mercer (@matthewmercer) September 9, 2018