One of these days, I want to write something about how magic-users using high-level spell slots in #dnd (or other people using their once per day abilities) is probably very tiring, and they don’t do so unless absolutely necessary. That was definitely a thing showcased in some of the old novels, like the Dragonlance Chronicles. Magic users getting progressively more exhausted with every spell they cast.
That's part of the conceit behind spell slots, I think.
And in 5e the wish spell codifies it.
— Dan Dillon 👥 (@Dan_Dillon_1) December 13, 2019
Oh, that’s right! I like that detail. And I don’t mind that it isn’t codified mechanically. It’s such a good bit of flavor, though, that I do wish that there was something in the PHB that helped people grasp that adventuring can viscerally exhausting. I can only guess at this, but I would say that's the sort of thing that's deliberately left to DMs to decide/showcase for their games.
That's where you can leverage options like slow healing and the like if you want that grittiness mechanically.
— Dan Dillon 👥 (@Dan_Dillon_1) December 13, 2019
The baseline is "Your stuff works like this, go for it!"
Then we get to decide what depleting of various resources means/feels like.
— Dan Dillon 👥 (@Dan_Dillon_1) December 13, 2019
Oh totally. It's fine as a narrative option! It's so cool to me, personally, that I want other people to love it too, haha.
— James 🎄 Haeck (@jamesjhaeck) December 13, 2019