@mikemearls @JeremyECrawford
If people likes something OP (playtest material), did you make that OP content official anyway?— Moses Lord (@MosesLord777) August 15, 2017
Fan feedback tells us if something is worth developing for D&D. The feedback doesn't steer game balance etc. Development does that. #DnD https://t.co/wOCFzvoB2m
— Jeremy Crawford (@JeremyECrawford) August 15, 2017
What does development mean in a d&d context? How do you figure out what is balanced or not?
— Shivam Bhatt (@elektrotal) August 15, 2017
Development's main concerns in D&D are achieving clarity & ensuring that elements of the game meet our established design expectations #DnD https://t.co/vc4B8dv4Zy
— Jeremy Crawford (@JeremyECrawford) August 15, 2017
Game balance in D&D—a co-op game—is about meeting design expectations (damage output etc.) & creating/preserving a fun group experience #DnD https://t.co/9EsybZfJNx
— Jeremy Crawford (@JeremyECrawford) August 15, 2017