If you want to become good at something, you must first be very bad at it for quite some time. Mastery has three parts – earned experience, practiced technique, and a capacity to fail without fear.
— Mike Mearls, but Spooky (@mikemearls) October 11, 2018
I’m doing well at that third bit today.
— Todd Kenreck (@ToddKenreck) October 11, 2018
TRUTH
— Chris Lindsay aka Mirt the Moneylender (@Onnatryx) October 11, 2018
I’ve been thinking about using the idea of failure in XP distribution. Should a tough loss not teach more than an easy victory? Yes! Also encourages players to take risks.
— Mike Mearls, but Spooky (@mikemearls) October 11, 2018
I wish 50-year-old me had kept 10-year-old me’s home-made maps and adventures, if for no other reason than it would be nice to gaze upon those poorly cut gems. #WOTCstaff https://t.co/R6TxwyzbUn
— Christopher Pumpkins 🎃 (@ChrisPerkinsDnD) October 11, 2018