I’m creating my next campaign based on the Wizards Three – a concept I trully admire; it’s way too amazing not to do.
Still, I wonder if there’s any Publisher adventure, or any Lothar sources over the 3 together, aside your articles. Not that I know of.
The Wizards Three was an editorial assignment for me, to cross-promote all of the then-current TSR Worlds (and give gamers new spells, lore, and magic items), and I gleefully wrote new articles in the series whenever asked to. The published articles are "it."— Ed Greenwood (@TheEdVerse) August 29, 2020
So, if I may ask (and not be toooo boring, or daunt😓 – please excuse me) …
..what's your advice on running a campaign like that?
(On the verve of being past "too much", have anyone plyaed such an idea? You know if I can somehow contact them?)
— Dan Kazbran (@Kazbran) August 29, 2020
1)
Heh. See my Gates article in issue 37 of The Dragon (as DRAGON Magazine was then known) for running that sort of a campaign. I have played many such campaigns (it was a norm in early D&D, and the name “Forgotten Realms,” which like the setting predates D&D, is… 2)
…even related to the idea) wherein mages and monsters and powerful planeswalkers and sometimes just innocents who blunder through a gate, travel from world to world (alternate Prime Material Planes) and have adventures, usually soon running afoul of shadowy…#Realmslore— Ed Greenwood (@TheEdVerse) August 30, 2020
3)
…power groups/secret societies/cults/sinister critters who control and profit from the use of gates, and don’t want others freely using them (a theme explored by Philip Jose Farmer, Roger Zelazny, and many others in fantasy and sf, down the decades). In fact, … 4)
…the creative powerhouse whom many regard as the inventor of the novel format, William Morris, including gates linking worlds, and adventures using them, in some of his early fantasy epics (published in the 1890s!). So there are many examples you can turn to…#Realmslore— Ed Greenwood (@TheEdVerse) August 30, 2020
5)
…inspiration. My advice is to concentrate on what makes any roleplaying campaign successful: giving your players big doses of the play experience they want (fighting, puzzle solving, ham acting; whatever it is) and making sure they have challenges that push… 6)
…character growth and so MATTER to them, engage them, so they contribute to, and invest heavily in, the unfolding storylines (of which you should have several running at the same time, always, multiple subplots so players can refresh by turning to another, and…#Realmslore— Ed Greenwood (@TheEdVerse) August 30, 2020
8)
I'm happy to hurl more advice on specific things, because after 55+ years of worldbuilding in the Realms, and playing D&D for over 40 years, I've made very mistake it's possible to make. I think. And even learned from a few of them. I hope.#Realmslore— Ed Greenwood (@TheEdVerse) August 30, 2020