My players are headed to Mechanus tomorrow, and I’m having trouble coming up with “wilderness” encounters that are more compelling than just fights.
Any ideas? I feel like I’m missing a great opportunity because it’s such a unique place.I’d look at Catch-22, Brazil, and 1984 for ideas to capture the idea of a relentlessly, often maddeningly, ordered place, where individuality is seen as a threat.
— Mike Mearls (@mikemearls) August 5, 2018