Dear @TheEdVerse, my DM (and I) are having trouble finding out what kind of criminal code Baldur's Gate has. I used the Code Legal for crimes my players committed in Neverwinter, but my DM is looking for what kind of laws surround magic in the Gate. Anything specific there?
— ArcRevenant (@davespring) March 5, 2020
1)
The legal system of Neverwinter in the 1490s DR is officially very close to the Code Legal, but in daily practise the Lord Protector (Dagult Neverember) sits in judgment on any case involving potential sentences above minor… 2)
…fines, and anything that may be part of a perceived (by him) threat to the rule of Neverwinter (his rule). So his decrees really form the active legal system of the city, and after the deeds of the Cloaked Ascendancy, wizards…#Realmslore— Ed Greenwood (@TheEdVerse) March 6, 2020
3)
…operating in the city must report to Lord Neverember and inform him fully of their activities (spell experimentation and castings for fees in particular, plus how they earn a living, any major debts or that others owe to 4)
…them, and planned or ongoing investments. Dagult tries to keep this pleasant and collegial (holding private one-on-one dinners at which he’ll be heavily protected by magic items, but act the gracious host), but it’s VERY…#Realmslore— Ed Greenwood (@TheEdVerse) March 6, 2020
5)
…clear that wizards operating independently should work magic or engage in politics within the city walls without Neverember’s permission, or they’ll be exiled at best, and meet with unfortunately fatal ‘accidents’ (at the 6)
…hands of adventurers hired by the Lord Protector through intermediaries, to give him plausible deniability) at worst. Local Ashmadai keep sponsoring such mages, to test and occupy Neverember, and his patience is growing short.#Realmslore— Ed Greenwood (@TheEdVerse) March 6, 2020