I disagree, If the game becomes too prescriptive then it loses the creative spark at the table. “If you don’t like it make it your own” is what made my groups curse of strahd different from everyone else’s. Not every table has to follow the exact same rules. The first rule of D&D is make it your own. That’s neither bad design nor lazy design. In D&D’s case, it has kept the game alive. #wotcstaff https://t.co/ujQDrYcgQF
— Christopher Perkins (@ChrisPerkinsDnD) June 26, 2020
I’d disagree. With all respect, I think this is a lazy dismissal of the problems that are present.
I think it’s pretty evident that people can make the game their own, but they do so in the sandbox that you created created for them, which is your responsibility to maintain In first edition, the maximum Strength score allowed for female player characters was lower than that of their male counterparts. My gaming group ignored that rule for years before TSR finally eliminated it. D&D’s players are often ahead of the game itself. #wotcstaff
— Christopher Perkins (@ChrisPerkinsDnD) June 26, 2020