In D&D, being invisible is not as great as it used to be. For starters, it’s basically negated by anything that gives your opponent advantage. Same with darkness. Right? You can also take the Hide action at any time. Since your opponent needs to have an idea of where you are to target you, you can Hide, flee, and then attack again from an advantageous position.
— James 🌺 Haeck (@jamesjhaeck) March 22, 2019
There are also just a ton of spells and abilities that require you to see the target. Invisibility foils all of them.
The biggest one for me is counterspell. Invisible spellcaster can't be counterspelled.
— Dan Dillon (@Dan_Dillon_1) March 22, 2019
To be fair though, most things that make you Invisible also say that you stop being Invisible when you attack or when you cast a spell, so MOST of the time, it’s a non-issue. Darkness was also brought up as "not good" in this context, and my warlock with Devil's Sight would like a word.
— Dan Dillon (@Dan_Dillon_1) March 23, 2019
I think in that case the invisibility wears off only *after* the spell is cast, making it impossible to counterspell it. Depends on the source of the invisibility. The timing is tricky. If it's a concentration spell, it breaks your concentration on invisibility (assuming the spell) as soon as you start casting.
— Dan Dillon (@Dan_Dillon_1) March 23, 2019
If it’s one that ends from casting, the process of starting is enough to end it. There’s a difference between “casting time” and “duration”. It’s also why holding a spell leads to expending a slot, even when you don’t actually use the spell after the trigger. Not quite, you lose a spell when you ready it because you cast it as part of readying, and you modify it just enough to delay the full release of the spell. either way, you still cast it on your turn.
— Dan Dillon (@Dan_Dillon_1) March 23, 2019
Yep, they gotta see targets.
— Dan Dillon (@Dan_Dillon_1) March 23, 2019
Eh, greater invisibility is a 4th level spell. You see that at 7th level play.
— Dan Dillon (@Dan_Dillon_1) March 23, 2019