@ChrisPerkinsDnD Is it possible to run a mute spellcaster?
— Daniel Goldberg (@Bear_Jew67) March 13, 2017
@ChrisPerkinsDnD Is it possible to run a mute spellcaster?
— Daniel Goldberg (@Bear_Jew67) March 13, 2017
@ChrisPerkinsDnD How would I go about circumventing that problem? Any thoughts?
— Daniel Goldberg (@Bear_Jew67) March 13, 2017
When I play a character with a disability, I want it to be real and meaningful. I'd choose spells without verbal components. #WOTCstaff https://t.co/XkLh6uo8u6
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
. @ChrisPerkinsDnD is sign language verbal or somatic?
— Swordnut Radio 🗡 (@SwordnutRadio) March 13, 2017
Neither. Sign language is non-verbal, and the somatic gestures for spells would not be considered a language. #WOTCstaff https://t.co/JlyhntdoBk
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
If you want to get around it, you could devise a feat or work with you DM to remove the verbal prerequisite from certain spells. #WOTCstaff https://t.co/XkLh6uo8u6
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
@ChrisPerkinsDnD So, your choice is to from 17 spells in amongst all classes and levels.
— Daniel Mulhall (@demulhall) March 13, 2017
Yes. I've never been afraid of a challenge. #WOTCstaff https://t.co/DTZtrErmiZ
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
@ChrisPerkinsDnD sorcerers can get around the Verbal requirements with Sorcery Points. A limited resource, but very useful.
— Chris Gores (@Elf_ShotTheFood) March 13, 2017
Indeed. 👍 #WOTCstaff https://t.co/ShD19f6OG7
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
@ChrisPerkinsDnD I mean, the alternative is 'Ignore the verbal restriction' entirely and let it be a flavor thing, which–okay, I guess?
— Evan Schlachter (@EvdorTheMighty) March 13, 2017
The "non-disability disability" is always an option for players who don't want any significant in-game penalties or drawbacks. #WOTCstaff https://t.co/6nC5KTRbBX
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
The "non-disability disability" is always an option for players who don't want any significant in-game penalties or drawbacks. #WOTCstaff https://t.co/6nC5KTRbBX
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
Wrong. Verbal entails "the chanting of mystic words," and you can't cast spells with verbal components while gagged. (PH 203) #WOTCstaff https://t.co/7JHBsS9zUu
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
@ChrisPerkinsDnD that's just called being Daredevil(2003), sure he was "blind" but not really.
— Jake Patterson (@RealPatterson50) March 13, 2017
@ChrisPerkinsDnD hence why it pays to have Silent Spell as a metamagic 😈
— DM Zimm (@LukeDZimm) March 13, 2017
Yes! #WOTCstaff https://t.co/wa2VYXq08b
— Christopher Perkins (@ChrisPerkinsDnD) March 13, 2017
Since you are a mute and can cast without the V component, when something makes it impossible to speak, the mute PC can still cast. So now the ability to speak becomes the disability and the more challenging to play. Really cheesy cheese! Worse than being able to swim in plate armor while wielding a shield.
I have a mute telepathic character concept I’m working on and trying to find a way to justify it mechanically speaking. I think telepathy “could” work but I’m curious what you all think. Thoughts?