@TheEdVerse re: #Realmslore… is there any reason, please, a "Church Of Azuth, Returned" wouldn't try to set up a Mission of wizards, clerics and artificers in the heavily hammered Neverwinter 'tween the Chasm and the river overlooking the Cloaktower? My thanks again…
— Pataphor (@Pataphor1) February 21, 2020
1)@ZeromaruX is quite right in saying that Dagult Neverember would try to forbid or stamp out a Church of Azuth mission to establish a presence in Neverwinter UNLESS he could control it; i.e. have spies set on it to know… )
…EXACTLY what its members do, and meet with them regularly to establish policies, and steer them into paying taxes and drawing ambitious but novice wielders of the Art into the city to learn—and then leave. For example, he’d…#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020
3)
…want the clergy to have a strict rule that if we tutor you in magic, you have to depart Neverwinter and go out into the wider world to use that magic, not stay in the city and try to make a living. Dagult sees competent 4)
…practitioners of the Art, particularly those with a clear line of communications with a deity of spellcasting, to be a potential threat to his authority. Even if the clergy of Azuth agreed to obey him and work closely with…#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020
5)
…him, he’d be suspicious of them.
None of which means you can’t have a campaign where the establishment of a mission isn’t attempted, and Neverember reacts, unfolding in roleplaying as play proceeds. That sort of 6)
…‘interesting times’ is ideal for making the Realms come alive and be an interesting, immersive setting, not just a backdrop.#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020