One reason I tend not to worry about “metagaming” in D&D is that characters are experts and specialists in their world. The players aren’t.
— Chris Sims (@ChrisSSims) August 21, 2016
@Zhern75 @Fandomlifeyeah, I usually ask them if that is really what they want to do. “Do you really want to do that?” should be first internalized as, “Have I given this player enough info?”
— Chris Sims (@ChrisSSims) August 21, 2016
In D&D, for example, I find it wrong when a DM ‘punishes a player’ for casting a useless spell. The character would know, right?Sometimes, for sure. Just like every peasant knows you better have fire or acid for trolls. @Fandomlife
— Chris Sims (@ChrisSSims) August 21, 2016
the table chatter section of mouse guard is some of my favorite game text. It explicitly legitimizes that approachAnd the wizard’s player probably lacking a 170 IQ legitimizes that approach. 😉 @roninkakuhito
— Chris Sims (@ChrisSSims) August 21, 2016
I consider metagaming not only not a problem, but something you should be doing constantly. We’re doing it now in one sense of the word, but not in accord with the usual meaning disgruntled DMs use. 😉 @tinstargames
— Chris Sims (@ChrisSSims) August 21, 2016
The problem is the thing that annoys DMs isn’t really metagaming, and it’s problematic they’re called the same thing Semantics aside, I’d say the problem is rarely actually a problem. 😉 @tinstargames
— Chris Sims (@ChrisSSims) August 21, 2016
@Fandomlife @tinstargamesNo it can be a big problem. When Metagaming = ANY thinking outside the characters head. Some people think that. I think that sort of thinking is largely malarkey, a storm in a teacup, a refusal of the nature of the game.
— Chris Sims (@ChrisSSims) August 21, 2016
@Fandomlife @tinstargamesIt may be different now. Time moves on. Was big with some ‘returned’ D&D players for 3E. While ago 🙂 I understand the desire for simulation. It’s just that true simulation is currently impossible.
— Chris Sims (@ChrisSSims) August 21, 2016
@Fandomlife Like we agreed, though, players working together is a fine simulation of the expertise and capabilities of the characters. 🙂
— Chris Sims (@ChrisSSims) August 21, 2016