Few people asked, latest version of two weapon fighting:
* Does not use bonus action, off-hand gets full damage bonus
* Choose one of the following when you attack:
1. Get one extra attack with off-hand, but all attacks at disadvantage
2. Add your off-hand damage die to all atks— Mike Mearls (@mikemearls) October 26, 2018
If you have the extra attack feature. disadvantage applies only to off-hand. If that feature gives you another attack (3 total base), you no longer have disadvantage on the off hand.
— Mike Mearls (@mikemearls) October 26, 2018
yes
— Mike Mearls (@mikemearls) October 26, 2018
Same limitations with regard to light weapons? Yes!
— Mike Mearls (@mikemearls) October 26, 2018
So then what’s the perk of the fighting style, out of curiosity? Will probably tinker with that this weekend – no of the characters in the group are using classes that get it, so haven't worried about it yet
— Mike Mearls (@mikemearls) October 26, 2018
Mike, what I most love about this is, and I’m not even sure if it’s intentional: You’re doing a fantastic job of mentoring fans on they might develop and flesh out house rules for their own games. thanks!
— Mike Mearls (@mikemearls) October 26, 2018
Have you dropped the proposed AC bonus? For now – felt like it was pushing things toward too much tracking/complexity. I like that it resolved on players' turns, rather than carrying over.
— Mike Mearls (@mikemearls) October 26, 2018