@JeremyECrawford My friend got angry with me saying i can't use a ''spell (action) + Action Surge + Spell (action)'' because you can only cast one spell per turn. So I want your word as a final one.
— WolfInFrenzy (@TheWolfInFrenzy) July 16, 2019
Repeat after me: no general rule in D&D prevents you from casting more than one spell on a turn. #DnD https://t.co/1jUVgVp64J
— Jeremy Crawford (@JeremyECrawford) July 16, 2019
Is this not valid? Or were you more speaking to the various exceptions to it? pic.twitter.com/bIsArFsi7q
— Lawrence Morrow (@lapisloveslaw) July 16, 2019
If you cast a spell with a casting time of 1 bonus action, that is the only circumstance in which you follow the rule on casting spells as a bonus action.
Even then, you can cast two spells on one turn, but one of them must be a cantrip. (Cantrips are spells.) #DnD https://t.co/NPU6bld8CE
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
As DM, I rarely police a player's use of the action economy in combat. I tend to intervene only when a player is (1) slowing things down with showboating, (2)
visibly confused, or (3) known to enjoy faithfulness to the rules. #DnD— Jeremy Crawford (@JeremyECrawford) July 17, 2019
To make sure this is super duper clear …
The rule on bonus action spells has nothing to do with Action Surge. You could, for example, use Action Surge and then cast fireball twice.
The rule on bonus action spells applies only if you cast a bonus action spell, period. #DnD On a typical turn in D&D combat, you won't cast more than one spell simply because of casting times. A majority of spells in the game have a casting time of 1 action, and you get only 1 regular action on your turn, unless you're benefiting from something like Action Surge. #DnD
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
With action surge + bonus action it is cantrip cantrip bonus action any level. JC's wording on this tweet is… somewhat less than completely accurate.
— Dave Williams (@DaveWil33) July 17, 2019
My tweet has nothing to do with Action Surge.
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
So would quicken spell fireball, fireball, action surge into another fireball be a problem 😳
— Rich (@Talthar10) July 17, 2019
If you use Quicken Spell, you're casting a spell as a bonus action, which means …
You follow the rule on casting bonus action spells. #DnD https://t.co/tN2A0eCSsk
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
So you can’t do Spell (Bonus Action), Cantrip (Action), Action Surge: Spell (Action)? You can't.
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
however IMO your DM always has final say…no matter what the rules say
— Stuart Wood (@altstu2) July 17, 2019
The first rule of D&D is that the DM adjudicates the rules.
The DM having the final say? That's the rules.
Isn't D&D grand? 🥰 #DnD https://t.co/5LkLM0CoYS
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
yeah we need a 5.5 – there is a “general rule” that prevents that, and some qualifying exceptions. you need to learn how logic works and get the fuck off twitter.
this tweet is obviously about eldritch knights, but you fucked it up by making new qualifiers like “general rule”. Please let me know which page in the Player’s Handbook has a rule that says you can cast only one spell per turn. I must have written it and then forgot where I put it!
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
At the same time this rule shouldn’t be used to suppress or punish players. I was using investigation checks for players searching for traps. It upset one of my players, I could of gone “I am the DM” but it was more important everyone has fun so I switched back to perception.
— GM Gyrnos (@Gyrwow) July 17, 2019
D&D is a co-op game.
DMs are meant to adjudicate the rules with the aim of maximizing the fun of their groups, and the happiest groups listen to one another.
Listen! Laugh! Roll some dice! Adventure! #DnD https://t.co/NPTNXNkTdr
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
Sorry I don’t quite understand, the final line states that you couldn’t cast another spell unless it was an action cantrip, so you couldn’t cast another spell if you BA spell cast
— Seeabove (@bootymcbuttboy) July 17, 2019
Cantrips are spells.
“Cantrip” is short for “0 level spell” in the D&D rules.
For more infornation, check out chapter 10 of the Player’s Handbook. #DnD https://t.co/WDFOBj5gve
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
How does this interact with the “bonus action spell cast can only be used alongside a cantrip spell cast for main action” rule? Can you use an action surge to drop a lvl 5 bonus action spell, a cantrip action, an action surge and then a lvl 5 action spellcast? If you cast a bonus action spell, you follow the rule for casting such a spell.
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
That rule applies only if you cast a bonus action spell, and even then, the rule doesn’t stop you from casting more than one spell. Here’s what it does: it limits what the additional spell can be.
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
Does this mean my wizard/rogue could shoot her crossbow as an action, and cast a spell with her bonus?
— Kerstin #AdventureCrittersKickstarter (@Kerstinlacross) July 17, 2019
If you have a spell with a casting time of 1 bonus action, you can indeed use your bonus action to cast it.
Remember that you can take a bonus action only on your own turn. And you can’t take more than one bonus action on a turn. #DnD https://t.co/d3VDgAMd0j
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
I’m actually more confused now. What do sorcery points even do if everyone can cast a full spell and a cantrip each round already? Why would I take quicken magic for a metamagic ability? #sorcerer #5e
— ClayAndSorcery (@SorceryAnd) July 17, 2019
You can only cast a spell as a bonus action if you know a bonus action spell or you use a feature like Quickened Spell. #DnD https://t.co/dgRSPcjHog
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
Bottom line: a spell’s casting time tells you what you need to cast it: an action, a bonus action, a reaction, or a minute or more.
— Jeremy Crawford (@JeremyECrawford) July 17, 2019
Turns and rounds work the same way for spellcasters as they do for everyone else. They still get only 1 action and bonus action per turn and 1 reaction per round. A spell's casting time tells you which of those it uses up, and bonus action spells have additional caveats.
— Armando Doval (@armando_doval) July 17, 2019
But what if you use action surge. By Crowford ruling, you could use another spell – and it wouldn’t even need to be a cantrip If you aren’t casting a bonus action spell, you aren’t bound by the rule for bonus action spells.
— Jeremy Crawford (@JeremyECrawford) July 18, 2019