On Storm King's Thunder, where did the idea/need for Chapter 3's "go and be free" direction come from?
— AndruC (@AndruC) July 10, 2017
Presenting lairs for all six giant types necessitated widespread locations. Lots of stuff lies between them. #wotcstaff https://t.co/ay4rURtDbr
— Christopher Perkins (@ChrisPerkinsDnD) July 10, 2017
I understand the logic, but imo it made the adventure feel watered out. Very wide, but very shallow pool. Quality over Quantity!
— Niklas (@MrVojjin) July 10, 2017
That's fair. We also wanted to do something different from Curse of Strahd & answer the fans' call for updated info on the North. #wotcstaff https://t.co/SD6yjScHeT
— Christopher Perkins (@ChrisPerkinsDnD) July 10, 2017