One of the biggest challenges of #dnd adventure writing is that the second time you read it, an adventure needs to be a reference work. But the first time you read it, an adventure needs to tell you a story.
— Scott Fitzgerald Gray (@scottfgray) October 13, 2021
What do you mean by story here? Because some definitions I can get behind and some I’d disagree with. A narrative that plays out in your head, showing a possible version of the adventure as it might be run. But as a story, not just a checklist of encounters and weighted probabilities. 1/
— Scott Fitzgerald Gray (@scottfgray) October 13, 2021
Even if you have no idea what players and characters you might eventually run through the adventure, you’ll see characters of some sort in your mind, engaging in the adventure’s possibilities as imaginary events. 2/2 Tanfastic! I knew I probably agreed with you, but it's great to see you articulate it a bit further here. This explanation is one reason why I can say I think Dead in Thay, frex, has a good D&D adventure story while not at all telling a predetermined story.
— Chris S. Sims (@ChrisSSims) October 13, 2021
Also, thanks for taking the time to expound a little.
— Chris S. Sims (@ChrisSSims) October 13, 2021