An Elf-Vampire-Eldritch Knight (and her parrot)#dnd pic.twitter.com/A85ZiVXICS
— Max Dunbar (@Max_Dunbar) August 15, 2020
An Elf-Vampire-Eldritch Knight (and her parrot)#dnd pic.twitter.com/A85ZiVXICS
— Max Dunbar (@Max_Dunbar) August 15, 2020
how are you doing?
Can you tell us if elminster does enjoy traveling to other d&d worlds like Ravenlof, dark sun and others? If yes, how frequently does he travel to these other worlds?
Thanks old mage!! 1)
I’m not sure if Elminster enjoys traveling; it’s hard to tell when he’s as crotchety as he is, most of the time. And he doesn’t tell me or anyone where and when he goes places (for security reasons, you understand), …#Realmslore— Ed Greenwood (@TheEdVerse) April 20, 2020
2)
…but he certainly seems to get around, so I’d say: “quite frequently” (almost once a tenday or so?)
And you're very welcome!#Realmslore— Ed Greenwood (@TheEdVerse) April 20, 2020
Hello Ed,
Among the farms and lands that flank the coast of Cormyr between Blustich and Dawngleam, are there any edible, flowers or “pick as you walk” plants that travelers rely on for snacks or “we’ve nothing else, let’s eat this” foods? Sure. See three of the Amarune's Almanacs: Forests, Grasslands, and Coasts. Elengur (wash-weed), Mammurth, Wuthdrar, and Yamril are all (surprisingly) plentiful, growing wild. If you can outrun farmers, quince and sloes are common "fence-hedge" crops.#Realmslore
— Ed Greenwood (@TheEdVerse) July 3, 2020
KickStarter: The Wagadu Chronicles – Afrofantasy MMO for role-play
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1)
“WHAT’S going on in here?”
“Ralandor, I presume?” Wolf greets him pleasantly, whirling and ripping a ring off his finger to murmur something and hurl it right at the new arrival’s face.
The explosion that follows is impressive.#epicfantasy— Ed Greenwood (@TheEdVerse) April 2, 2020
2)
And transforms the man in the doorway into a red, sticky wetness coating that end of the chamber, Imdarl’s face, and Palonder’s front. 3)
“No, that was my stunt double,” replies a slender, broken-nosed and weary-looking man, stepping through the door. “Who steps into danger in my stead, for reasons you’ve just ably demonstrated. Whoever you are, doomed man.”#epicfantasy— Ed Greenwood (@TheEdVerse) April 2, 2020
Do Dragonmarked Houses tend to act like modern corporations in legal issues? IE, if you tried to sue them, they’d be inclined to settle rather than, say, hire assassins to silence you? It depends entirely on who you are and the circumstances of the case. We have suggested that the houses would, for example, sabotage an artificer doing work that threatens their monopoly.
— Keith Baker (@HellcowKeith) April 19, 2020
If you’re a beloved public figure or have powerful friends, then sure, I’d expect them to settle. If you’re a nobody? Or a sketchy adventurer who regularly engages in dangerous tomb robbing? They might certainly arrange an “accident.” Even if you DO take the case to court, where is it happening? Do you trust that they can't buy the judge or otherwise game the system?
— Keith Baker (@HellcowKeith) April 19, 2020
I’d say that overall, the general tone of the houses is more dystopian “In the wake of the Last War, do they have too much power? Can anyone control them?” than “The legal system keeps them entirely in check! Yay!” The idea of it was my character, a mid-level adventurer who's on staff at a newspaper, was put in danger by Cannith negligence on an assignment he was doing for them. Was wondering if they'd be more inclined to settle or send assassins after him to avoid the bad PR.
— Maximilian Ximenez (@maxximenez) April 19, 2020
My point is that _assassination_ may be an extreme answer. But consider things modern corporations DO do, like, say, buying your newspaper and having you fired. Slander, blackmail, and threats could all be on the table—all through third parties, of course.
— Keith Baker (@HellcowKeith) April 19, 2020
They might not even need to buy the newspaper. It could well be that one of the local upper management in Cannith is drinking buddies with the owner of your newspaper and will now owe them one Good point!
— Keith Baker (@HellcowKeith) April 19, 2020
Or possibly as likely if not more so our members of the same social club. Maybe they both wear similar sets of silver rings on each of their fingers Funny you should suggest that – I was thinking the EXACT same thing!
— Keith Baker (@HellcowKeith) April 19, 2020
There's one more important issue, which is whether the Code of Galifar considers corporate negligence a crime. Given that there's clearly no antitrust laws (as the houses are government-sanctioned monopolies) it's quite likely that laws are generally house-friendly.
— Keith Baker (@HellcowKeith) April 19, 2020
@TheEdVerse sorry to bother you sir. I don't know who else to ask. I'm dming a Forgotten Realms game taking place on a sailing ship on Wizards Reach near Thay. _Question: how would the party navigate the ship to the city waterdeep? Suggested waterways traveled? Thanks again Sir
— Legacy Gaming Company (@company_legacy) February 21, 2020
1)
Well, that depends on the size of the ship (will it fit through the canals?) and whether or not the events of The Watercourse Trilogy by Phil Athans have happened yet, in the Realms of your game. If the answer is “no” to2)
…either, the party can’t navigate the ship to Waterdeep except by flying it or sailing it through a gate/portal, as there’s no water connection between the Sea of Swords and the Sea of Fallen Stars.#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020
3)
In the Watercourse trilogy one can read of the building a canal from Innarlith on the Lake of Steam through to the Nagaflow, connecting the Sea of Fallen Stars with the Shining Sea, so the ship could sail around to Waterdeep.#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020
Sir, thank you. I can't believe you would answer me. Thanks..pertaining to the same topic I'm not sure how to interpret (2) different maps I am seeing in an image search. Both are post spellplague maps because I'm seeing the gulf of luiren .
— Legacy Gaming Company (@company_legacy) February 22, 2020
1)
There is a water outflow connecting the Moon Stair to the sea, BUT it’s shallow, narrow, and rocky; no ship would make the journey intact. Some goods could make it, on “flexible” (rope-joined, so the logs would flex over rocks 2)
…rather than shatter against them) rafts, that have cargoes securely lashed to them, and are steered by the use of long guideropes from BOTH banks (pull on one, let out line on the other = raft is dragged toward the pulling…#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020
3)
…line). If magical means could hold the ship aloft, the outflow does provide a clear path south to the sea, yes.#Realmslore— Ed Greenwood (@TheEdVerse) February 22, 2020
Ya, I would say no. Warforged aren't just humans in full plate
— Ben (@roguecaliber) December 4, 2019
Regarding the question of resurrection, I think the issue is “What is resurrection?” It’s not based on natural healing. It can restore life to something dead for a century, recreating lost flesh and bone. Why WOULDN’T it be able to restore the livewood “flesh” of a warforged? Warforged aren't humans in plate armor. But they also also aren't iron golems. Much of their mass is made up of livewood tendrils suffused with alchemical fluids. They are ALIVE; why should resurrection be limited to creatures made of flesh and blood?
— Keith Baker (@HellcowKeith) December 5, 2019