Just some fun player tips to stir up thought on different, creative character types! https://t.co/ftbNzizn6s
— Matthew Mercer (@matthewmercer) March 9, 2017
2003 Fun Fact: The Book of Exalted Deeds
2003 Fun Fact: The Book of Exalted Deeds was a pretty weird concept—how to follow Vile Darkness in the "mature line" . . . in a book about extreme good? There are some things in there I'm quite proud of, as well as things I might never live down.
— James Wyatt (@aquelajames) January 21, 2020
2003 Fun Fact: I'm glad that the idea of a character sworn to poverty or nonviolence exists in D&D canon, even if the mechanics are wack. I'm glad there's a counter-narrative to the murder hobo idea.
— James Wyatt (@aquelajames) January 21, 2020
Most devils have resistance to nonmagical attacks that “aren’t silvered” While demons don’t have silvered requirement?
in #dnd 5e most devils have resistance to nonmagical
attacks that “aren’t silvered”
While demons don’t have silvered requirement?Also, I noticed most demons have resistance to cold, fire, and lightening, while devils have resis. to cold & imm. to fire
I’m curious why
Part of it stems from legacy. The fire immunity thing on devils is because of the concept of "hellfire" and the medieval imagery of hell as a lake of fire, etc.
— Dan Dillon 👥 (@Dan_Dillon_1) March 4, 2020
The weapon material thing, in 3rd edition devils could be harmed my silvered weapons, while demons could be harmed by weapons made of cold iron. 5e didn't include cold iron as a special weapon material, though, so that wasn't carried forward.
— Dan Dillon 👥 (@Dan_Dillon_1) March 4, 2020
Thanks Dan! 😀
I’m glad I asked!Fey in prior editions also didn't like cold iron weapons.You see a little of the concept expansion in that golems and a few other 5e constructs can be harmed by weapons made of adamantine.
But there were no rules for adamantine weapons until Xanathar's Guide to Everything.
— Dan Dillon 👥 (@Dan_Dillon_1) March 4, 2020
Gates of the Forgotten Realms
Westgate is on a peninsula, and economically it’s an important port town between the west and the east (or the inland and the Sea of Fallen Stars). What confuses me is why the city has so many gates in all directions, even though land trade comes and goes West. The Grand Ride is the only major road leading into and out of Westgate. Azure Bonds and the Forgotten Realms Atlas seem to suggest the Grand Ride curls around the Hills of the Seven Lost Gods and then meets up with the South Gate, so where do the other gates lead?
— Erika Muse, Ascendant (@icequeenerika) June 17, 2020
1)
While it’s true that there has always been travel to and from farms in the land around the city, the majority of such gates, as with all walled cities in the Heartlands, is to allow ready access to livestock paddocks well outside the walls (for “let’s get away…2)
…from the stink" reasons); the paddocks exist for daily "feeding the city" needs, and more importantly, to let wagons, beasts of burden, local cargo carts, and people ready access to fields where caravans assemble and disperse. Westgate's location at the end…#Realmslore— Ed Greenwood (@TheEdVerse) June 17, 2020
3)
…of the Grand Ride means fourteen or more caravans could be gathering or dispersing at any one time, outside the walls (no room INSIDE), and being as the city wants to not be at the mercy of a caravan coster or trading company forcibly establishing a monopoly… 4)
…by just occupying all the mustering space, it's in their interest to have multiple gates so no one player can dominate, and always has been. So: many city gates.#Realmslore— Ed Greenwood (@TheEdVerse) June 17, 2020
“She outlines the secret doors in the garden wall”
I am the dragon, great and still
Watching from high atop the mountain
Looking down upon every wood and hill
Deciding where flame shall sprout, and blood fountain— Ed Greenwood (@TheEdVerse) May 8, 2020
Rulers, your intellect is very little
And your pride both big and brittle
If you would grow great and stately
Time to rule honestly and sedately— Ed Greenwood (@TheEdVerse) May 9, 2020
The moon shines through the window in the hall
She outlines the secret doors in the garden wall
And spotlights the brigands creeping across the lawn
And makes footprints glow, where the faeries have been—and gone— Ed Greenwood (@TheEdVerse) May 10, 2020
Azure Bonds question: what is a Jib snake? Is it extinct as Moander suggested?
Artie Pavlov is staying home, and so should you! @Artie_Pavlov
More Azure Bonds lore question @TheEdVerse
what is a Jib snake? Is it extinct as Moander suggested? #frlore #forgottenrealms— Ed Greenwood (@TheEdVerse) August 14, 2020
1)
A “jit snake” is a large (babies at least eight feet long and as thick around as many boar, adults much larger if available food permits), energetic hunting snake. Most are dun-brown, dull olive green, or slate gray; … 2)
…younglings are mottled with lighter scales for their first year of life. They have fangs, and most have yellow eyes that blaze red when they are angry or in pain.
Jit venom makes adult-human-sized creatures weak and imprecise…#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020
3)
…in their movements, as if drunk, and usually plunges them into a fitful fever of vivid dreams lasting up to a month (usually about half that); smaller bitten victims are usually plunged into comas. Larger creatures, like… 4)
…oxen, become slow and sometimes unsteady if bitten.
Jit snakes were hunted to near-extinction by the elves of Cormanthor due to the danger they posed, and were later exterminated in the area, as both the devils and demons…#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020
5)
…roaming the ruins of Myth Drannor in the early 1300s DR found them a delicacy when dined upon.
Elminster warns they are not extinct; some can be found deep in Chult, and in jungle and forest areas east of Ulgarth—and perhaps… 6)
…other places.
Jit snakes devour prey by biting them apart, not swallowing them whole, but can bulge and expand to hold all of the non-bony material of the carcass of even a large creature like an ox at the same time. Like…#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020
7)
…most snakes, full jit snakes are lethargic, not hungry. Unlike most snakes, a jit snake will slay all nearby creatures it deems dangerous before eating one, and will hide (typically in a cave) if coiling up and digesting.#Realmslore— Ed Greenwood (@TheEdVerse) August 14, 2020
If an unconscious PC takes damage simultaneously from two different sources, is that two failed death saves or just one?
If an unconscious PC takes damage simultaneously—say, at the start or end of their turn—from two different sources, is that two failed death saves or just one, @JeremyECrawford @Dan_Dillon_1? I went with two last night, but this morning wondered whether the simultaneity matters. Each individual source of damage causes a failed death saving throw.
For example, if the dying creature is in the area of both a spirit guardians and cloud of daggers spells, that's 2 failed death saves, 1 from each, at start of their turn.
— Dan Dillon (@Dan_Dillon_1) June 25, 2020
Ed, What’s your favorite Drow word that you’ve created?
What’s your favorite Drow word that you’ve created? Lueblueth (“LOOB-looth”), meaning: too many to count, or too many to remember, or too many to care about (usually used when speaking of foes slain, but Elminster says that honest drow use it most often to speak of their regrets)#Realmslore
— Ed Greenwood (@TheEdVerse) August 9, 2020