Does cover affect saving throws?

I can only dual wield with two weapons with light property?

Can you ready an action to trigger a Dispel Magic?

I imagine in your home game, you hand-waive plenty…

Is Chill Touch intended as a full counter to any creature that has health regeneration?

What is the range for the Monk’s Deflect Missile ability?

For death saving throws, do lucky, portent and halfling luck work to replace a natural one?