Playing D&D today! The big question: can the heroes exit the city alive, as they try to sneak away with the ashes of the vampire Strahd von Zarovich? #DnD pic.twitter.com/ESGwppY78e
— Jeremy Crawford (@JeremyECrawford) April 7, 2018
In today’s D&D game, the heroes did escape the city with Strahd’s ashes, but two of them nearly died after the surprise mind flayer showed up. No one expects the surprise aberration! #DnD https://t.co/3Q5SfBacic
— Jeremy Crawford (@JeremyECrawford) April 8, 2018
Really curious – how many players do you typically have? Would help a lot when reading your tweets!
— DropTheDie (@DropTheDie) April 8, 2018
Info about my D&D campaign:
• 7 players
• Homebrew world and adventures
• Usually theater of the mind
• Don’t use XP
• Mix and match abilities and skills often #DnD https://t.co/r0rNNDkXXp— Jeremy Crawford (@JeremyECrawford) April 8, 2018
Does no xp mean u do milestones instead for levels? Also, can you explain the mix and match, that sounds really interesting!
— The Blue Ranger Can Only Be Gay (@roxasbuddy) April 8, 2018
In my D&D campaign, I don’t use XP or milestones. When it feels right for the story, I simply say, “You level up.” #DnD https://t.co/TVNuV1Q8DH
— Jeremy Crawford (@JeremyECrawford) April 8, 2018
How lethal is it? Is it more focused on character drama or the "game" aspect?
— mAc Chaos (@mAcChaos) April 8, 2018
Character-driven story, world immersion, the rise and fall of myths, narrative-driven combat—those are what we tend to focus on in my game. And laughing. Lots of laughing. #DnD https://t.co/BtkhehxoHS
— Jeremy Crawford (@JeremyECrawford) April 8, 2018
Is this not what milestone leveling is? What’s different functionally between “when it feels right for the story” and milestone’s “when characters compete significant milestones”? I don’t prejudge what a milestone will be in my campaign. In play, we discover what’s significant, what should push the characters to a new level. It’s a gut thing. You can call it milestones, but that’s a conceptual layer I don’t bother with.
— Jeremy Crawford (@JeremyECrawford) April 8, 2018
Me too. I got the idea from Green Ronin’s sadly forgotten True 20 game.Some RPG history: I co-designed Blue Rose, which True 20 was based on.
— Jeremy Crawford (@JeremyECrawford) April 9, 2018
Does character driven mean it’s not lethal though? In that, most players can rest assured that if they don’t act irrationally, they’re basically cruising?
— Gray Geist🎲 (@Gray_Geist) April 9, 2018
My D&D campaign has a character-driven story, meaning many of its events are tied to the PCs' backstories and choices, and much of the action is driven by the evolving activity of NPCs, both friends and foes. It's about characters (PCs & NPCs) making choices of consequence. #DnD https://t.co/NzNBYVLRor
— Jeremy Crawford (@JeremyECrawford) April 9, 2018