Practical 5e design advice – for a new class, build a 1st level character. Does it seem fun to play? No? Add what you feel you're missing, then take away stuff to account for balance and complexity. Iterate from there.
— Mike Mearls (@mikemearls) April 11, 2018
Same goes for subclasses, except try making the lowest level character who can qualify for the subclass.
— Mike Mearls (@mikemearls) April 11, 2018
As you do this, you can also see the lure of complexity. More stuff seems like more fun, but what scares the typical player might not seem overwhelming to you.
— Mike Mearls (@mikemearls) April 11, 2018
Did you say a Pun Bard?n.n I’m working on a #PunBard subclass concept…so this is useful for me to keep in mind. I *need* this! Please. and Thank You.
— Cleric Of Kord (@Starstuff84) April 11, 2018
A pun-based bard might sing to you, but we have to account for the noise it will create in the system. Can it exist in harmony with other bards? Will it strike a sour note with the audience? https://t.co/f84ViHoHUL
— Mike Mearls (@mikemearls) April 11, 2018