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Psionic Options Revisited: Does psionic recovery make a die usable again? Psionic Blast? Was the druid’s starry form inspired by thought form? w/ Jeremy Crawford – Dragon+

another dragon Plus livestream with me

as his wants to do every other episode

is Jeremy Crawford pretends lead

designer of the players handbook and

thank you always good to be here I am

just barely dodging this dragon’s fire

at the moment I’m the this.get Soraya’s

using his psionic powers to protect me

and I am boarding an ember on ship so

that I can fly off to this terrifying

skull castle behind me yes I think

Skeletor is hanging out in there that is

skeletor’s Winter Palace in ever on one

thing I never understood about he-man

was Skeletor was a skeleton yet was as

muscle-bound

as he-man just a skeleton of a face and

the rest of him was you know skin and

muscle you know it is possible the skull

was a mask and the body was real or

maybe he was just skeleton and the body

was just a muscle suit I like that so

for folks that are tuning in we are

going to be returning to the topic at

hand that we touched upon last week with

Jeremy we started to dive into the most

recent unearthed Arcana columns and we

ended on the psionic options revisited

that were released as a PDF on April

14th so as mentioned we do have many of

the questions that came in during chat

during the livestream to get through we

also want to dive in a bit more to the

actual material itself but but before we

do again we wanted to let folks know

speaking of virtual backgrounds onto the

indie website we’ve been maintaining the

stay at home play at home program page

for folks during this time as of

yesterday we’ve added some back I think

we have to call them general backgrounds

that are suitable for resume

conferencing not necessarily assume

backgrounds but and yesterday’s release

of free material we dropped our first

batch of backgrounds and suitable for

zoom with a bit of a pepper on thing

this is one of the ones that I’m using

Jeremy looks like he’s wrangled some art

from a previous book this this is from

Morgan Keenan Stumbo those yes I

remember I remember the gift Yankee and

good sir I fight that we livestream that

one on one occasion I in any case we do

hope that folks are staying safe and we

are pleased as always that you’re taking

the time out of your schedule to tune in

if you do have any questions regarding

today’s material or anything in general

please do put it in chat please do

preface it with question if we don’t get

to it immediately we do compile and go

through all the questions later date but

before we get into the questions Jeremy

how are you doing sir how how is this is

week seven for work from home for us

here in Seattle how are you hanging in

there we are we really up to week seven

this is midway through week seven oh my

gosh so this has just become so much the

new normal for me that I have completely

lost track of how long we have been

doing this so I my days my days are not

a whole lot different from when they

were before the quarantine in that I

spend most of my days working on D&D the

big difference is I’m at home instead of

at the office but thankfully I still get

to

see you and the rest of the team thanks

to how we’re connected through

technology but I am starting to miss you

know real face-to-face interaction our

daily walks that we have outside

definitely help to you know stretch our

legs and be reminded there’s a world out

there but yeah otherwise you know sort

of here in my my D&D study just working

away well hang in there and it’s

everyone else please do hang in there as

well things that you might be last I

failed on my homework assignment my

homework assignment was to touch base on

Final Fantasy 7 redo but I did not I

failed

oh my goodness that knee deep in

fortnight and starting to watch devs

on the FX which was a bit captivating

things you are reading watching and

playing these days so first before I get

to stuff I’m doing I’m not sure I

mentioned in our episode last week that

there is a free demo for the Final

Fantasy 7 remake so so you have zero

cost associated with trying that out

other than the time of course and it was

playing the demo that that’s what got me

to get the game it captivated me right

away as for when I’m playing I’m

continuing to make my way through Final

Fantasy 7 I think I’m on chapter 13 now

there are 18 chapters in the game so I’m

hoping to wrap that up sometime in the

coming week I haven’t watched much TV

since you and I last talked on this show

other than watching an episode or two of

the new amazing story series which is

one of the programs on Apple’s new

streaming service and so far it’s very

well done

Steven Spielberg’s executive producer I

don’t know if you ever saw the old

amazing

stories TV show I did this this is a

revival of that show I still remember

the episode of the guy who was too drawn

into his TV programming and they kept

coming out of the screaming yeah know

that that is the one streaming platform

I think we don’t have in this house

Netflix Amazon Hulu Disney Plus ESPN

plus it’s it’s all there see honestly

we’ve been going through devs is quite

good community dropped to Netflix shits

Creek we never watched that is now a

binge worthy show for us zero zero zero

on Amazon I’m starting to get into so

yeah I mean actually having having more

evenings at home than before the

quarantine has certainly driven driven

home how many shows there are to watch

because I I in a typical week don’t

watch a whole lot of TV but you know

sometimes I get in the mood but I’ll

only be able to like sort of you know

see a little bit of this a little bit of

that but now with more time some of

these weeks I’m like my gosh there are

all these shows and of quality I mean

yes might not all be Grand Slams but a

lot of them are certainly home runs or a

double at least yeah I mean you and I

are of an era where you got ABC NBC and

CBS and you got the programming you got

if you were a lucky NBC would run a V

miniseries which was you know the height

of content oh my god now I’m gonna be

thinking of lizard people well let me

let me put my money where my mouth is

and actually get to some of the

questions that folks had written in with

the last time in chat so that we

do actually cover them and so again

we’re gonna get it into the unearthed

Arcana psionic options revisited a

little bit more into depth um but some

of the questions that came in and during

chat last time and I’ll just go through

the top of the order here

astronomy affair astronomy I furry I’m

gonna mispronounce all of that many of

many of these screen names were never

meant to be set out loud no it’s it’s a

it’s a clever take on astronomer and I’m

sure I’m butchering it completely

however they asked how are you guys

handling the action economy balance of

the summoning spells and and we talked a

little bit about the summoning abilities

last time

summoning summon the Beast fuel spirit

is cool but can be compete with pulling

out eight challenge rating one eight so

as I mentioned last time most of the

summoning spells that are currently in

the game’s books require a minute or

more and so most of them don’t see use

in the midst of combat now of course if

you’ve summoned the creature outside

combat then you get to benefit from its

assistance once battle starts now one of

the big exceptions to this is the conger

animal spells in the players handbook

that spell is one action and so druids

and others who have accessed that to

that spell can on the spot summon up

some nature spirits to take the form of

animals and assist them in the heat of

battle now one of the ways that the new

summon beast eale spirits spell sort of

is balanced with conjurer animals in

existence is difference in level and

also the creature itself that you get

with the beast eale spirit is generally

better than many of the animals that you

can summon that all said there are going

to be certain

Constance’s we’re having a bunch of

critters will simply be more powerful

than having one and so there there will

be situational differences between the

two and if someone beast eale spirit

makes it into print we will certainly

you know do some careful fine-tuning to

make sure it is an appealing option for

its level in a game that also has condor

animals

okay I’ve been this question just came

in today as well but I saw from last

time and this one I think I can’t

pronounce because it’s black ace 13

unless the XIII are actually meant to be

pronounced but they asked does psionic

recovery make of a dye usable again

alright so now we’re diving into our

under Turkana and and so by a psionic

recovery I am assuming they’re referring

to the feature that’s called SCI

replenishment and if that is in fact

what they’re talking about yes SCI

replenishment does give you access to

your psionic talent die even if it has

been expended because you rolled a four

on a d4 so sky replenishment is a way

for you to get your dye back but you can

do that only once per day you get to you

know focus your mind use the spoon s

action and get your dye back and we

thought we we put that in by the way

because you know after testing it out

and what not we need to make sure there

was a way to get the dye back at least

once if you happen to have a horrible

run of luck and just burned through your

die in you know your first few rolls so

this is an in relation to the sign

Knight and their psionic talent so I

know we’re gonna be diving into some of

these subclasses yeah so so again they

must have meant the feature called SCI

replenishment and well let’s talk about

something that is not in psionic options

revisited hekimae asks psionic and blast

was as cool spelled for wizards and

warlocks is there a reason why it was

yes if we present something in under

their Cana that later doesn’t make it

into one of our books and in this case

we we actually did the rare thing of

letting people know that something

didn’t even make it to the next round of

unearthed Arcana that that is usually

because it didn’t score high enough in

satisfaction for us to go further with

it when it comes to seismic blast it

actually scored just okay so by our

standards it didn’t fail but it also

barely passed and when we looked at the

feedback we we saw that the spell

actually had enough overlap with other

effects in the game especially with also

now accounting for spells in explorers

guide to wild mount that we decided not

to pursue it one of the things that was

fascinating that came up with psionic

blast is a number of playtesters were

confusing it with the mind flayers mind

blast and expecting it to work the same

way even though they don’t have the same

name we just decided to move on because

the the effect we were able to replicate

elsewhere in the game and that was true

with all of the spells in the psyonix

revisited article all of the ones that

we mentioned that that we’re not moving

forward with at this time it’s usually

because they are there they didn’t score

you know spectacularly when it comes to

satisfaction from play testers and or

they had enough overlap with things

already in the game that there wasn’t a

whole lot of motivation for us to

continue on with them because with

spells were often looking for new ones

to fill a functional or story gap in the

game and it’s very hard to justify

adding potentially adding this spell

eventually to the game as an official

add on if it’s basically doing something

very close to one another spell is doing

or or a particular classes features

might be doing we generally are looking

for it to fill some kind of gap in the

game like that sometimes that’s as

simple as oh we realize we don’t have

enough spells that deal psychic damage

for instance that that was actually on

our minds when we did the spells for

Zenith ours guide to everything there

are a number of spells there that are

filling gaps that we identified in the

game and that that is one of the reasons

why a couple of hundred arcanas ago we

had a a odd acid spell mixed in with

some summoning spells it’s because

actually we realize we needed some more

acid options in the game and not in our

normal yes please don’t we’ve got enough

to worry about

yeah we’ve got a couple more questions

I’ll just roll roll through these before

we get into the discussion max

ximena’s asks and none of the psionic

abilities from the recent unearthed

Arcana seem to be keyed to any ability

score do you have any intention of doing

so with future on earth rubber cannons I

wouldn’t imagine most people associate

psionics with intelligence even if the

sonic wizard and mystic are described

so if you think about other types of

supernatural power in D&D most of them

are not associated with a particular

ability score for instance we have

sorcerers and wizards who both wield

what what in the D&D multiverse is

referred to as arcane power and wizards

do it with their intelligence and

sorcerers do it with their charisma I

you see this you know again throughout

the game where there are different

ability scores associated even sometimes

with the same source of power so when it

comes to the psionic options revisited

article there is some variation the sigh

knight uses intelligence the soul knife

actually doesn’t have any particular

ability associated with their psionic

talent the the psionic soul sorcerer

uses charisma as is normal for a

sorcerer and then if you look at the new

feats that were in this most recent

unearthed Arcana you’ll see there that

you have a number of ability options and

they tend to be either what we think of

as mental abilities or physical

abilities so in some of these feats you

choose if your psychic power is

associated with say your intelligence

wisdom or charisma or in the case of the

metabolic control feat you decide if it

is associated with your strength

dexterity or Constitution the idea here

is that psionic power might for a

particular person be a manifestation of

a powerful intellect but it could also

be a manifestation of really strong

emotion it could be a manifestation of

what in some stories is just referred to

as Hart and here I don’t mean the

the organ the heart but sort of your

spirit your soul or in the case of

metabolic control you have tapped into

psionic power in your very body and we

went this direction rather than tying it

all to intellect or you know again the

score name intelligence because in

stories of people who have psychic

abilities it manifests in very different

ways if you think you know some of them

if you think of a character like

Professor X he’s sort of a classic you

know big brain character but you have

other characters with psychic abilities

where their psionic manifestations are

much more emotional you know that they

you know when they get angry or sad then

often that’s or are happy or joyful

that’s often what triggers their power

to manifest yeah I mean Iran comes to

mind is this somebody from an anger

perspective that might manifest some of

the strength yeah because the jet the

Jedi are another example of characters

in non D&D fiction who have abilities

that could be described as psionic let

me ask one more before we dive into the

material itself and this one came from

Twitter ukelele emblem last livestream

you mentioned whenever possible we

repurpose design in regards to the SCI

wizard among other ideas was the star

druid star a form inspired inspired

sorry by the site Wizards platform so I

would say the story form was inspired by

the thought-form but there was a

definitely parallel design going on

sometimes we will be working on things

and we’ll have an idea that we’re

interested in exploring and we might

explore it in parallel in in several

different manifestations

and so we were interested in exploring

the sort of transformative feature where

the spellcaster takes on this new form

we explored it in both the psionics

wizard and in the circle of the stars

for the druid how those two are

connected is that internally after

looking at the play test feedback we

decided to step away from the psionics

wizard which then made us confident to

move forward with the starry form for

the circle of the stars because if we

had seen the play test feedback for the

psionics wizard and it looked like oh

we’re going to move forward with this

then it would be less likely for us to

do a very similar feature in the circle

of the stars but by that point we were

already pretty sure the psionics wizard

wasn’t gonna make it

and so we’re like alright we’ll move

forward with the starry form in the

circle of the stars okay many of the

questions that had come in last time so

we thought we would do a little bit of a

deeper dive into the material itself

Germany you wanted to discuss a bit of

the subclasses class by class I believed

and and again for folks that are tuning

in please do keep those questions coming

and we’ll compile those as we go either

an hour for the future so where should

we begin for folks that are following

along at home we’ve got psionic options

revisited and we have I believed three

subclasses that were discussed in this

video how about we started the talk with

the fighter subclass the sigh Knight so

all three of the these subclasses are

revisions of subclasses that we’ve we’ve

shared in unearthed Arcana in recent

months the Sai Knight is a revision of

the psychic warrior a subclass they

would that was out a number of unearthed

Arcana installments ago

right away people will see we changed

the name we changed it largely because

playtests feedback came in and there was

some confusion about why was this thing

called a psychic warrior and again

psychic not only as an English meaning

but in D&D it’s also associated with

psychic damage when this subclass is

much more about telekinetic abilities

rather than dealing psychic damage to

people it was a fair thing to bring up

it was a blind spot for us because when

we did the first version of the subclass

we were picking up a name from an

earlier edition of the game that’s where

the psychic warrior came from and we’re

really using the word psychic in its

english sense because the wording in

english can just refer to basically any

kind of mental power and so we thought

well this is a fair comment this

subclass really isn’t about what D&D

called psychic damage and so we are

exploring a new name the Sai night which

is pretty straightforward it is a you

know a fighter who who is channeling a

sigh which is the you know psionic power

and we chose the word night because

partly because we’ve been doing this a

little bit with the fighter and we have

the eldritch night in The Player’s

Handbook and we recently did the room

night and it just sounded cool so we’ll

see what people think you know it’s it’s

a part of the plato’s process especially

when we get feedback on names then we

see you know well does the new name

stick or you know do we do we continue

to iterate now when it comes to the

abilities themselves some of the psychic

warriors abilities from the previous

unearthed Arcana still exist here but

not in their original form and one of

the big reasons for that is our decision

I mentioned this in the previous episode

to come up with a mechanic that all of

these subclasses would have that would

give them something in common as psionic

characters because one of the pieces of

playtests feedback we got was hey these

subclasses are really cool but it would

be even cooler if there was something

mechanically connecting them you know

where if you know whichever one you

played they would do something at the

table beyond just the feel of it I mean

because of course we were already you

know they already had like telepathy and

telekinesis cetera so beyond the effects

themselves some game mechanic that would

make them feel like they they had

something in common and so we developed

this psionic talent dye which is you

know this dye you roll for certain

psionic abilities and the dye can get

bigger and also smaller representing an

ebb and flow of your power and a certain

amount of uncertainty because I thought

it would be fun as a person playing one

of these characters to have almost this

mini game you’re playing of like alright

you know am I is my is my sonic power

going to swell or is it gonna start

diminishing and you know have that feed

into some of your decision-making as you

decide which features to use at

different points in an adventure now the

each of the three subclasses gets a a

feature called psionic talent which is

the feature that supplies them with this

sign on a talent die now even though

each of them have a feature with the

same name this the thing they have in

common is simply this is where their get

the Scion a talent die if you then dig

into the meat of each of these features

they’re radically different because in

each case they’re able to do different

things with that Sun on a calendar

so the dye represents the raw psionic

power that they have but then they get

to use that power in different ways so

in the case of the cyanide that power at

third level can be used to create

protective fields to shield people can

be used to make side powered leaps this

was something we added in because people

when giving us play test feedback on the

psychic warriors said hey how come I

can’t use my telekinetic abilities to

make you know super-powered leaps so we

added that in and then there is also the

ability to use the dye to make

telekinetic strikes we were very mindful

about making sure there was an offensive

option a defensive option and then an

option that was not necessarily combat

related because the sign powered leap

could be useful not only in combat but

also in parts of an adventure when the

characters are simply exploring like hey

you know syenite can you leap up there

and check that area out that the rest of

us can’t reach and so this is the

collection of options the cyanide has up

front before then getting their next

batch of psionic abilities starting a

sentence level now one thing I’ll say

about the psionic talent guide before I

move on is the unusualness of it in that

a lot of D&D things you always want to

roll high and we preserve that with the

psionic talent die in that if you roll

high the immediate result will be good

like if you if you are doing a

telekinetic strike and your your psionic

talent die is a d6 and you roll a six

you’re happy because you just dealt more

damage than if you would say rolled one

right but the twist that is special

about the psionic talent die because we

want it to represent the ebb and flow of

your power

is that if you roll the highest number

on the die so on a t6 if you roll a six

what happens there is yeah you just did

a cool thing but you also just spent a

little too much of your power and so the

die then drops one size so it goes from

if it was a 76 it goes to a d4 now the

opposite is also true

if let’s say you roll the die and you

get a one and this is true no matter

what the dice aya the dies size is if

you roll a one on it kind of bummed cuz

I only I only did one more you know if

you’re doing telekinetic strike in the

case of the Sinai I did a whopping one

force damage to the person but because

in that expenditure of power you managed

to actually conserve some the dye now

increases in size so then the next time

instead of rolling if it was a t6 the

next time you get to roll a d8 now

that’s assuming that the starting size

of your die is a d8 because the die can

never get bigger than your starting size

that’s a question I’ve seen come up on

Twitter and so I want to make sure

that’s clear to everybody your guy can

never increase past its starting size

which is one of the reasons why it’s

then so cool when you reach higher

levels and your die starts getting

bigger you know when a or get when you

get to fifth level it becomes a d8 when

you hit an 11th level it becomes a t10

17th level you’re rolling in d12 so you

know and which means then a d12 is the

the biggest thing I can ever become I

like the idea that it’s not the die type

that changes in size it’s the actual

physical size of the die that you’re

using I’m not rolling a d6 the results

are still gonna be the same but it’s a

bigger died it’s more aggressive yeah

it’s it’s a it’s a it’s a an interesting

mechanic it’s making my head spin in a

good way and I’m thinking

for no other reason then playing games

can imagine why lately playing games

with kids as I’m doing now it’s an

interesting rollover mechanic to say to

them hey sometimes you roll in the one

sometimes you’re low 22

soften the blow if you choose to go down

that road as opposed to hey what the

dive ball would May if you choose down

to go down the road of well you roll the

low this time but you didn’t expend your

effort so you’re going to be able to

have a little bit more effort left in

the tank and get a bonus on it seems

like there’s an applicability that that

is is it very useful here but in other

areas

yeah and that that that feeling that you

just described is exactly what I’m

wanting us to explore and you know who

knows this could be a kind of thing we

could explore elsewhere in the game

perhaps at another time but but right

now I felt it was a really neat way to

express your power a being and flowing

we’ll see we’ll see what play testers

say if they dig it I hope people do I

think it’s fun but hey I like rolling

dice and and honestly I think often

uncertainty is fun there there are

plenty of things in the game too that

will give you certainty but one of the

reasons why idea D&D uses so many dice

is you get to be surprised even then

even the DM gets to be surprised because

you don’t know what that guy is going to

show you that it could you know it could

be an epic success it could be an epic

failure even the epic failures though

have good memorable moments so when when

it comes to leveling up as a syenite of

course

at seventh level you then get the

psionic thrust ability which now we need

as telekinetic strike means you have a

chance to knock the person prone because

of the telekinetic force that hits them

or you have the ability to move them ten

feet in any direction or horizontally so

you know you could that means you could

use this to draw them closer to yourself

to hurl them away and in this theme of

of telekinesis at seventh level the

syenite also gets the ability to move a

creature an object with their mind and

this is this is sort of like levitation

but and in fact a little view behind the

curtain initially we had this as just

using the levitate spell but the closer

we got to releasing the unearthed Arcana

we realize we wanted this to be more

specific for the sign ight and to have

the flexibility that you see here a

tenth level you you get a scienced

metabolism letting you resist some

certain types of damage and to be immune

to the poisoned condition and then you

have the bulwark of force which lets you

protect people this is very similar to

an ability that was in the psychic

Warrior in its previous version but it

is now allowing you to use your psionic

talent dying to give yourself more uses

of it if you want and then finally the

subclass culminates in the knight being

able to cast the telekinesis spell but

to do so by means of their psionic power

so when they cast this spell it requires

no verbal or somatic or material

components and they are using their

psionic talent die to fuel the use of

this spell so when they use it their die

then automatically decreases by one guy

sighs it’s almost sort of like a spell

slot you’re spending but in this

case it’s your you are burning your die

so you could if your diet at this point

was a d12 you could just turn it to a d8

and cast telekinesis and if anyone

hasn’t read the telekinesis spell in The

Player’s Handbook it is a juicy spell

there is a lot you can do with it and

this is actually a pretty high level

spell for this fighter to be able to toy

around with but we sort of felt you know

if if this if this subclass is all about

telekinesis it would be a big miss if

they were unable to actually access the

telekinesis spell I’m looking it up now

on handy dandy demon you’re like oh what

can I do with this juicy magic I mean it

is it is not just prestidigitation plus

oh no you’re talking about moving

objects up to a thousand pounds yes up

to thirty feet in any direction yeah

huge or smaller creatures so yeah it is

it is a juicy spell I mean cuz this is

this is you know any story where you’ve

seen somebody use their mind power to

like hold up a bridge or you know hurl a

massive statue across the room you know

that kind of thing that’s what the

telekinesis spell is all about npnp it

is it is mighty mighty magic shall we go

into the soul night yes I’m looking at

him now so that is the Stein night but

the second subclass was for the rogue

and that is the soul knife so how to

discuss the soul knife all right so the

soul knife is the one subclass in this

article who did not get a new name it

was called the soul knife the last time

people saw it the the name of this one

did not cause any static in the plate s

feedback and it’s a it’s also a name we

adopted going back a couple of addition

from a couple of additions ago and right

away just like in the Sinai the soul

knife gets the psionic talent

but this time rather than having you

know the telekinetic leaps and strikes

and you know telekinetic barriers the

soul knife being a rogue who is all a

brat about using their psionic powers

for infiltration and whatnot they are

able to use their psionic power one to

create a sort of mini telepathic network

with people using their psychic whispers

ability because we thought soul knives

as rows would be sought after in certain

places in the D&D multiverse because

wouldn’t you want an infiltration group

that never has to utter a word to each

other because they are they are all

whispering to each other telepathically

so that was the story idea behind this

psychic whispers feature and then they

also have this feature called the side

bolstered neck now big part of being a

rogue is not only sneak attack which is

often what people think of because of

combat in the game but another major

part of row row being a rogue is being

amazingly skillful rogues have typically

have more proficiencies than anybody

else in a group they have all sorts of

tools that there’s disposal for getting

out of tricky situations and so the idea

here is that the soul knife is this this

person who with their strange mind

powers is able to turn failure into

success so what this lets you do is if

you fail an ability check using a skill

or tool with which you have proficiency

you can roll your psionic talent die add

it to the check and potentially turn

that failure into a success so you can

imagine you know this this rogue trying

to unlock a door and the DM tells them

well you failed well then you know the

rogue uses their mind powers and and

then they’re like I succeeded because

because because

you know they’re they’re able to use use

the shine of their of their psychic

abilities to figure something out about

the lock that their mundane abilities

didn’t at first notice the toddler’s

happened to fall into place whether or

not my pick I made yeah now this this

featured the side bolstered neck is is

intentionally very broad

it applies to any skill or tool that the

rogue has proficiency with so this also

could apply to say persuasion or

deception you know the the soul knife

might be infiltrating a masquerade ball

and might be trying to deceive people

about their identity and let’s say the

DM asks the soul knife to make a

deception check and then the DM tells

after the roll tells them they failed

well again maybe the soul knife decides

to lean into their psionic ability and

somehow manipulate the social situation

and if they roll well enough on their

psionic talent dye turn that failure

into a success and suddenly because of

of using their their psychic abilities

that guard who is about to disbelieve

the soul knife’s lie suddenly believes

it so again they’re all there all sorts

of ways that the side bolstered nack can

be used in you to really flavor some

scenes in D&D in interesting ways now we

get to the ability that gives the Soul

knife their name and that is their

psychic blades their ability to manifest

psychic daggers or short swords however

you want to imagine them but while other

rogues are usually relying on a physical

finesse weapon or ranged weapon soul

knives typically rely

on these psychic blades that they

manifest and i i love the the scariness

of this I even made sure we we put into

the flavor text this idea that some some

thieves guilds and monarchs and others

love having soul knife assassins because

there are no wounds left behind when a

person is is damaged by a a blade made

out of pure psionic energy and

investigate that yeah yeah exactly and

these blades have the finesse and thrown

properties meaning because of the

finesse meaning they do work with the

rogues sneak-attack ability and because

it has the thrown property it means you

can also hold them and so if the road

wants to throw these blades made out of

psychic energy they can do so and we’ve

pointed out that these blades do

immediately vanish so no one can pick up

your psychic blade and throw it ahead

packet we we have also built in the

ability for you to make a bonus action

attack with your psychic blades this is

essentially a replacement for the two

weapon and fighting rule in the combat

chapter we didn’t want the soul knife to

have to loop through that rule and so we

built an alternative to it right into

the psychic blades part of the reason

why it wouldn’t actually work to loop

through the two weapon fighting rule is

that rule is built assuming the person

using it is holding weapons in their

hands whereas the soul knife is not

holding these in their hands they just

they manifest as you attack and then

vanish and so they simply wouldn’t work

with the regular the regular rule and we

also wanted to do something different

these allow you to add your ability

SCOR modifier to the damage of this

puzzle bonus attack

unlike the true weapon fighting rule in

the combat chapter of The Player’s

Handbook but in this case the die size

is different so normally the psychic

blades have the d6 whereas if you do

this bonus action attack they have a d4

now the 9th level feature of the full

knife it’s called soul blades builds on

your psychic blades feature from level 3

but first is the homing strikes again

we go to this theme of of the soul knife

able to turn failure into success so

just as the sigh the sign bolstered neck

back at third level let you turn a

failed ability check potentially into a

success if you roll high enough on your

psionic talent die this this allows you

to do the same kind of thing but with an

attack role so if you miss you can roll

your sign a Cal and I add the number you

rolled to the attack role and which then

might cause that miss to instead hit

your target now if you do hit your

psionic talent died recently so the

number you rolled we put this in here

because we realized if we didn’t this

would actually be too good because if

you had if you had really good luck on

your psionic talent die and it didn’t

ever drop you could just turn miss into

hit after missing to hit after this

don’t just keep going and going and

going so this ensures that you know you

you do lose some of your psionic power

if you manage to cause the strike that

was about to go over there too suddenly

home in and hit the person a couple

quick questions that have been coming in

as we’ve been talking about the psychic

blades first could a monk deflect a

psychic blade thrown

that’s a good question but asked me the

other ask me the other one I’m gonna

look at the exact wording of deflect

missiles ability second question being

could they penetrate anti-magic

protection if you know the psychic blade

is different than then magically so the

psychic the psychic bleeds features

specifically says that the blades are

magic blades okay so they are still

deflated deflected by anti magic sure

yes they are I said it that way because

I am endlessly fascinated by how many

questions come up about anti magic field

a spell which the typical campaign will

never see in use but and by the way this

is this has been true for multiple

editions of D&D we have actually at the

office have talked for years about the

fact that few spells get as much

conversation relative to how often

they’re immunes as anti magic fields

because if you go on the internet you

like let’s say let’s say to someone

we’re visiting from Mars and they knew

nothing about Dungeons & Dragons and

they just went to forums and Reddit and

Twitter and thought let’s just see what

this game is about they would leave

thinking that man every session of D&D

must include a casting of anti-magic

field because of the amount of

discussion surrounding that spell now I

think the reason for it is the spell

poses some interesting metaphysical

questions and many of us who love D&D

love it because of the world building

that is not only explicit in D&D but

also implicit and so I think a lot of

the anti magic feel the fascination is

ultimately a fascination with begin

world-building and so I sympathize with

it while also being amused by it because

it’s like again wowzers this is a lot of

conversation about something that a

typical session will never see now now

that’s a call the challenge accepted if

someone you know that scenario where

either the NPC is protected by an anti

magic sphere and you can undermine them

or some trick or trap that you have to

manipulate is protected by an anti magic

sphere how do you get through it

so yes gent was also and I saw this as

well the way that you’ve got your zoom

background it looked like you were

pulling your book out of the head of the

dread dragon so we so in the psychic

blade this is going back to the deflect

missiles question the monk would not be

able to catch it because we specify that

the blade vanishes immediately after it

hits or misses its target and whereas in

deflect missiles it’s you can use your

reaction to deflect or catch the missile

when you are hit by a ranged weapon

attack so as essentially the instant the

monk is hit the the psychic blade is

vanished but what if the monk is wearing

gauntlets crafted out of anti-magic

spear material so the moment we actually

create such gauntlets I will ask that

question I know answer that question now

now the monk the monk can still deflect

you know in in other words use the

damage reduction part of deflect

missiles but again there’s just the monk

can’t actually catch it because as soon

as like they put their hand around it

it’s gone

all righty

so that is the sole knife waylaid the

conversation by the time we got to the

ninth local power we have not gone

through the 13th or 17th level powers

all right so the ninth level one though

before we move on also includes the

ability to throw one of your psychic

blades and teleport to the place where

you throw it honestly this was a bit I

put in here simply because I thought it

was cool so I hope I hopefully testers

think so one of the reasons why I was

enchanted by the idea is again this

notion of soul knifes being great at

infiltration and so really what I was

imagining was sure this has combat uses

but I was actually more enchanted by the

non combat uses like trying to sneak

into a guard tower and curling one of

these these knives up at like a window

and then you know teleporting up there

again just just neat neat narrative and

exploration possibilities the psionic

veil very similar to something that was

in the soul knife before which is proof

we’re invisible and then they have the

ability to to stab directly into a

targets mind with their their psychic

blades and stun the person so we only

have five minutes left and we have a

whole other subclass to go through the

psionic soul the one thing I’ll say

about the psionic soul right away and

this this was previously the aberrant

mind is the psionic soul got really

positive playtests feedback from before

so a lot of the aberrant minds core

functionality is present here in the

psionic soul but now using the cinetic

talent guy we’ve also been asked on

Twitter and elsewhere why the removal of

the aberrant flavoring a big part of

that was we had an

of people in the play test feedback say

we love we love this subclass but do we

have to have so much mucus and tentacles

if we want if we want to get these

psionic powers and our answer was no

there was actually nothing inherent to

the abilities of the aberrant mind that

required tentacles and mucus and so what

we did what we did is we took we took

the core functionality preserved it and

then presented an array of aesthetic and

story options for your psionic origin

and so I would encourage people who want

to who still want some some juicy flavor

for the psionic soul sorcerers psionic

power take a look at the psionic origins

table if you loved the tentacles and

mucus from the aberrant mind we have got

you covered with option number seven

which is you were implanted with a mind

flayer tadpole but the Serra morphosis

never completed and now the psionic

power is yours when you use it your

flesh shines with a strange mucus and

and you will see that in each of these

origin options we have not only given

you a story suggestion for the

origination of your psionic power but we

often also give a flavor suggestion for

how your psionic powers manifest so in

that case this this person who survived

mind flare Sarah Moore phasis they

they’re shining with mucus but it could

also be that you have optioned to where

a psychic wind from the astral plane

carried psionic energy into your being

when you use your powers now

faint motes of light sparkle around you

but if tentacles are your jam because

again we’ve actually got you covered

twice if you liked the aberrant mind you

can go with option one you were exposed

to the far realms warping influence you

can now use your mind in ways you never

thought possible and you’re also

convinced that a tendril is growing upon

you we will leave it to you

where that tendril is manifesting and

we’ll also leave it to you to decide

whether it’s real or not we purposefully

left it here that you know maybe maybe

it is a hallucination maybe you do in

fact have such a thing growing from you

so we we created a array of options all

of them pointing at wherever this power

came from you now have extraordinary

psionic ability and and it is

extraordinary because not only do you

have the features that are in the

subclass including a psionic talent

feature just as the cyanide and soul

knife and the sign an account feature

but the scientist will sorcerer also has

access to the entire sorcerer spell list

and is able to marry their psionic

ability to the capabilities of that list

and use their psionic power to manifest

the effects represented by those spells

and so we can get into that more in our

next episode yes less the mucus and

tentacles there you what if what it

would have fine thoughts to leave with

so yes we will return if not next week

then the week after we’ll figure out

that scheduling and will continue the

conversation about the psionic options

revisited I know folks have been adding

in questions along the way so again

we’ll be compiling those and getting to

those next time so again we’d like to

thank everyone for taking an hour out of

your day to spend it with Jeremy and

myself

this is the dragon post livestream so

speaking of Dragon Plus we’re going to

have that next issue out I believe

on Monday for sure we’re gonna be

talking in its digital pages with Jeremy

as well regarding mythic odyssey’s

barrows and Wes will be talking about

big creatures and battlefields and

taking a look over the wall at magic and

the quarry asset I saw Dan Dillon in

chat as well and if you’d like to take a

look at one of his creature creations

you can look at the dragon rat in the

current issue of Dragon Plus always for

free on iOS Android and so thanks again

for everyone thank you to Jeremy for

joining us in the Dragons tail you got

to watch out for the dragon behind you

he hasn’t the fires haven’t reached you

yet they looked awfully close now again

it’s think to its thanks to my guests

arrived friend over here and his anti

magic sphere I don’t even think that’s

anti magic field

[Laughter]

alright everyone I know we’re gonna be

tuning out but we will see you next time

bye everyone

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