This seems like fun. Let’s see if I can keep up with it.
1. Rodney Thompson, Senior Designer at Bungie, owner/sole employee of Scratchpad Publishing, occasional freelancer. Worked at Wizards of the Coast as a designer for ~9 years.
2. Kent, WA, a little southeast of Seattle. pic.twitter.com/63dbdrfqYA
— Rodney Thompson (@AntarianRanger) April 2, 2018
Back in 2001, I ran a Star Wars RPG fan site. @ChrisPerkinsDnD took a chance on me and hired me to co-write the Hero’s Guide. That job quite literally allowed me to pay my tuition & stay in school. Put me on the road to freelancing & a job at WotC. pic.twitter.com/0wujiwirvN
— Rodney Thompson (@AntarianRanger) April 3, 2018
4. “Varied” best describes my work. I have worked on several mainstream games, and was fortunate to have been a part of the design team for an edition of D&D that people seem to love. I also just published my first independent RPG, and freelanced for many games. #AprilTTRPGMaker
— Rodney Thompson (@AntarianRanger) April 4, 2018
6. The Dungeon Master/Gamemaster. I love how the human element gives texture, diversity, and surprise to the game. It allows for simultaneous collaboration and antagonism. I believe the DM/GM is one of the biggest competitive advantages that RPGs have. #AprilTTRPGMaker
— Rodney Thompson (@AntarianRanger) April 6, 2018
7. The most important part of game design happens at the table when you play the game and see what works and what doesn’t. So, this game table is my primary work space. Complete with in-process prototype! #AprilTTRPGMaker pic.twitter.com/LYmlHfZDan
— Rodney Thompson (@AntarianRanger) April 9, 2018
9. Get to first playable quickly, play & iterate until the core mechanics are solid, & only then start caring about the exact content. Play as often as possible, listen to playtesters & make sure I have collaborators with skills and perspectives I don’t have. #AprilTTRPGMaker
— Rodney Thompson (@AntarianRanger) April 9, 2018