Scorching Ray – D&D Errata

@BrailSaysSo Scorching Ray gets +X 1 time per cast,but Magic Missile gets +X on every bolt? Correct. Magic missile is an oddball, in that it functions a bit like an area-damage spell ("strike simultaneously"). @_Matafer — Jeremy Crawford (@JeremyECrawford) June 16, 2015 @vikke064What is the point of this change? Was there a balance issue? Seems […]

Party challenge

@ChrisPerkinsDnD my party feels they are not being challenged. Then I try to overwhelm them they get bored due to round lengths. Any ideas? — TJ Lund (@CaptainAnorexia) June 12, 2015 Monster waves. Tactically interesting terrain. Unusual monster combos. Monster-activated traps. Monster retreats. https://t.co/3ydNtHibKM — Christopher Perkins (@ChrisPerkinsDnD) June 13, 2015

Elf in the dark

@rpbabqSay dark (magical or natural) 20′ away. Elf rogue moves to shadows, bonus to hide, std action to range sneak attack each rd. OK? by rules, that works. keep in mind that foes will actively search for rogue. if he stays put, likely found. — Mike Mearls (@mikemearls) June 16, 2015

Extraordinary DM

@ChrisPerkinsDnD @matthewmercer DM'd a impromptu session for a group of friends today. I have you two to thank for my DM improve skills — Zhang (@ZhangSonOfGoral) June 17, 2015 Welcome to the League of Extraordinary DMs! How many characters did you dissolve? https://t.co/nrNXawbcB7 — Christopher Perkins (@ChrisPerkinsDnD) June 17, 2015

Druid’s no-metal rule

@ChrisPerkinsDnD A friend of mine has trouble with Druids' no-metal rule. Are metal weapons exempt, or do they need, like, wooden scimitars? — Miracle Alex (@NonagonNonsense) June 12, 2015 See the PLAYER'S HANDBOOK. The no-metal rule applies to armor and shields, and druids are proficient with scimitars. https://t.co/3XbIMKbMtS — Christopher Perkins (@ChrisPerkinsDnD) June 12, 2015 […]