Check this out: Skill challenges were the best kept secret of 4e D&D. They were awesome, but they were so poorly explained that it caused a lot of confusion. Not only that, it took the designers two whole errata revisions to get skill DCs right in the first place. Given how 5th edition D&D’s design process worked, the complex math undergirding a skill challenge sub-system was not likely to happen.https://t.co/eC0ARFY4T7
— Chris Sims (@ChrisSSims) August 21, 2016
Very helpful post – I had shied away from doing SCs in 5e but this definitely helps.I think the idea of structure and planning is more valuable than sticking to the format. @Zhern75
— Chris Sims (@ChrisSSims) August 21, 2016
Yeah, that is what helps me visualize how it will work – structuring it so that it is enjoyable for the players and fits w/storyBut you could allow a good roll to mitigate RP slips, and allow rolls to work for players who aren't comfortable with RP. @Zhern75
— Chris Sims (@ChrisSSims) August 21, 2016
That makes sense. I have two players that are very reserved so rolls would be good for them, other 2 are outgoing, so RP.I encourage RP, but let's face it, our characters are often way better at stuff than we are. 😉 @Zhern75
— Chris Sims (@ChrisSSims) August 21, 2016
@TheRpgAcademy @Zhern75I really like skill challenge ( the idea at least ) but don’t line the X success before y failure method YYeah, that's why the structure is cool for planning, but the stakes need to be clear, and the NPCs' personalities.
— Chris Sims (@ChrisSSims) August 21, 2016