Thanks for your patience during the stream today – two browser crashes and a missing spread sheet couldn't stop us! Here's the blazing skeleton after running the numbers. I suspect it might need an HP boost, but that's what play testing is for! pic.twitter.com/SNrvdPa1vP
— Mike Mearls (@mikemearls) July 10, 2018
Here is mine I used. Forgive my #DnD shorthand. pic.twitter.com/cPMLrtk8fW
— John Bultena (@OnlyPlayWizards) July 10, 2018
So is this a skeleton thats on fire or a skeleton that's ripping a hot bowl of ganja?
— Stud McMillionaire (@S_McMillionaire) July 10, 2018
Why not both? https://t.co/YG9mteRpGQ
— Mike Mearls (@mikemearls) July 10, 2018
How would a creature’s CR be affected if they had the ability to summon one (or multiple) of these guys? wouldn't change it, unless the CR tried to capture the power of the summoned. Normally, just treat them as additional creatures in encounter
— Mike Mearls (@mikemearls) July 10, 2018
No more 2d12 on the ranged? damage had to come down to keep it at CR 1
— Mike Mearls (@mikemearls) July 10, 2018
I’ve yet to see the vod, but why does this CR 1 creature get saving throws? I personally add saving throws to things by myself since it’s only fair and adds weaknesses and strengths but that isn’t normal designer wisdom in 5e as far as I can see. Tying back to their magical nature, I liked this guys being a little more resilient against spells
— Mike Mearls (@mikemearls) July 10, 2018
No special feature noting that it sheds light? Oversight or intentional? Not sure we’d note that; good example of something that final design would consider
— Mike Mearls (@mikemearls) July 10, 2018
Inspired by @mikemearls today. I’m using burning skeletons that are vulnerable to every form of damage other than fire. When they die they cause 4d6 point of fire damage to everything within 10 feet. Creatures killed by this fire damage are animated as a burning skeleton. I love that! Can i steal it?
— Mike Mearls (@mikemearls) July 11, 2018