Merle’s happy fun hour I am your host
Mike morals
I am the franchise creative director on
Dungeons & Dragons and this week we have
something kind of fun to talk about so
they call me Tim you took dad to off
took time off work early for this why
hope it lives up to it because I think
this is gonna be really fun so the last
week we did some monsters before that we
did some monsters and week before that
we did psionics and as part of psionics
we talked about doing class the shaper
that could create like creatures kind of
like something so the I was thinking a
lot about summoning and if you remember
right I was looking at the summoning
spells like like the casting time is
often like a minute and it seems kind of
random what you get and so I decided hey
would it be interesting to try to tackle
somebody named there’s sort of a
different route the we all said a bunch
of announcements yesterday rabbinic and
Oberon so that’s all I get me excited
and I’ve got this so in chat if you guys
have questions about ever on it in
rabbika I don’t wanna try to hit them
here because I want to focus on what I’m
doing
game design wise here feel free to get
me on Twitter I’m at Mike Merle’s
or if you have questions they go ahead
and chat just talk amongst ourselves I’m
gonna try not to dwell on those though
because I don’t want I know some people
they call me tomu took time walk off
work early for this hopefully this being
the design of summoning and pet stuff so
I don’t want to like it too distracted
and if you’ve watched the stream you
know I’m easily distracted I am actually
chaotic neutral that is my actual
alignment so I don’t want to go
wandering off too far but um yeah so if
you’ve got questions feel free to hit me
up on Twitter and obviously in Chad just
just chat if you guys our questions
answered back and forth I don’t want to
go too uh we should we should probably
do something on settings and stuff at
some point but the I don’t want to go
too far off so game Phantom DM we are
back on the Sion somewhat indirectly
because I think we’re going to spend the
entire hour talking about summoning and
then indirectly talking about
pets and how those can work because I
wanted the I wanted to make sure the
soundex worked really well with this
idea of summoning and creating you know
creatures with sonic energy and it’s
obviously sending them out your enemies
having them do stuff you know a
summoning approach it’s a bit more
flexible than what’s in the players in
book right now kind of tank with the
idea of actually building a druid
subclass the shaman to show this off but
I don’t think we need to do that because
I think we just need to walk through how
I want to approach something lying faith
question here will there be more key in
warlock spell casting classes respects
maybe um the probably those will just
end up within those classes the monk
using key the warlock using ink you know
a short rest recharge on spell slots we
definitely have a real compelling reason
to build an entire new class when that
chassis is already there often we can
get that effect by using with subclasses
even within other classes so and this is
something here where this is gonna work
within our spell slot system so I’m
gonna address it purely with in terms of
just a generic summoning spell and what
that might mean so the game phantom this
is more like a new spell that would just
slot straight into the game it exists so
it’s gonna be we’ll see it’s not really
it’s not meant to replace what’s in
there in the players handbook it’s make
to complement because it’s gonna take a
little bit of a different approach so
you can see looming behind my head and
coming into view is this spreadsheet I
poked away at this last night because I
had this really useful potentially we’ll
see chat you might hate this then well
no it’s not useful but this revelation
about summoning and there’s a table the
Dungeon Master’s guide that it’s this
table right here coincidentally enough I
happen to have a copy on my desktop the
that tells you what I spell slot of a
given level is worth in terms of damage
and what is interesting here is that
this doesn’t apply just damage it
applies to healing and so I was stuck in
traffic yesterday I’m thinking about
this and it’s really hot up here in
Seattle and I’m stuck in traffic cuz I
completely screwed up and went the wrong
way there’s a street shutdown
and for some reason I’m driving toward
that Street rather than away from it
because I’m just being stupid
and I realized wait a second these
dimmers also apply to healing healing
does just hit points coming back into
the system and the characters who can
think of it as a system of hit points
they take damage hit points get knocked
out we throw a healing spell we put it
spit points back in your maximum hit
points are sort of your ceiling you
can’t get too many hit points pop a blob
well these could just be the hit dice or
hit points for a summoned creature and
then some of those dice could just be
the damage that that summoned creature
does and since remember when we were
talking about monsters we said look
really we kind of expect a fight to last
for three rounds three rounds is long
enough that it can feature multiple
abilities off work off a character or
monster it’s short enough that it feels
kind of predictable we can just take
your top three most powerful things once
a fight goes to four more rounds there’s
enough randomness and you’re probably
dealing with a big in a fight and big
enough area that’s it starts to if you
try to model that out too precisely you
just end up with very very scripted
feeling system so we just really look at
your top three things and go from there
well that’s actually kind of a nice
thing because I only have to worry about
those first three rounds of damage if
you get more rounds that’s just bonus
you know well played so what we’re
looking at and rad like asks the
question how do we use multiple summons
love bogging down the action economy I
try to think of that too and I think I
have an answer but we’ll see we’ll see
we’ll see so okay the what this
revelation meant was you could take a
first level spell slot and say hey this
could summon a creature that has one D
ten hit points that’s it’s hid died and
over the course of three rounds
does a total of one D ten damage no
that’s a that’s like whoa hey that could
totally work no that’s kind of a lame
creature though right one D ten damage
it’s like five point five on the average
over three rounds that’s less than two
points of damage great I summon
something with like sixty points that if
it hits those two points of damage
hurray summoning right like that that’s
not exciting then I thought of sanics
we’ve talked about Sonic’s
being able to label ladle on more slots
on two one
effect to change it make it more
powerful so what if we instead said hey
I want some of the creatures so I spend
a first little spell slot to create that
creature summon it it’s kind of weak
it’s whatever it is it’s got one D 10
hit died and it’s doing two dansk around
then I threw another switch first of all
spell slot on it to augment it now maybe
it’s doing four damage per round it has
11 hit points instead of five five or
six and then it started to make sense to
me okay so I have a creature I’m
summoning and I can just put more spell
slots into it to make it more powerful
just like we talked about doing with
psyonix right I have a if you’ve missed
the sonic streams we talked about doing
was having this set of can trips that
required concentration and while you’re
concentrating on that can trip you can
expend spell slots to generate new
effects either completely new effects or
in this case I might have a canned trip
level summon is my imaginary friend so I
kind of thought of it shows up and then
I spend my spell slots to get my
imaginary friend more hit points and
better attack give him special effects
or benefits things like that so there we
go
yeah and Mad Hatter up yet and this is
probably some sort of bonus action
effect right like I just do it ladle it
on top but also I’m doing my critter
runs and does things and I’m still using
spells because this takes concentration
I’m not I don’t have the full access to
everything I could do and there we go it
starts to keep things a little bit
simpler and then since I’m expending my
spell slots there’s a clear cost for
this if I just want to summon a monster
in our creature whatever and say hey I
just want you to block this door if
remember we talked about this last week
this is one of the over couple weeks ago
the the real tricky thing about pets and
monsters is battlefield control it’s not
necessarily the damage output it’s not
necessarily you know the effects they
bring with them though it can be if
there’s that does happen but the real
thing that happens is you can summon a
creature and then just block off part of
an encounter area you can you know you
can summon a creature to have a ghost
scout ahead
you can have it summon a creature have a
ghost set off a trap and it’s a it’s a
10 D 10 damage trap well my three hit
points summon creature goes triggers it
gets killed whatever is just a personal
spell side I don’t care I move on the
and that’s kind of what okay so this is
actually now there is more of a cost to
it rather than what is maybe happen if
something in the past
so going back the trap example what you
might do is I’m gonna summon eight
little creatures now I’ve got eight
little trap trigger guys I can deploy
the next eight traps we are we have a
get-out-of-jail-free cards for them so
this is a way in which hopefully we can
make summoning really fun and compelling
but happy appropriately costed and then
what I actually like about is I thought
about it you know that emotional level
of the design and playtesting will tell
will tell us if this actually works but
I like this idea that I summon a thing
and then it’s like I have a relationship
with it I can give it abilities its
Politan really hurts well I’m gonna
spend a spell slot to give it some more
hit dice that’ll increase its maximum
and current hit points that’s why I
imagine so
my summon creatures guarding the doorway
and the orcs trying to batter through
and he gets really beaten up okay great
my turn
bonus action either a third level slot
on it give him five D ten more hit
points and then I fire bolt the orc in
the face is trying to get through you
know things like that and then my summon
creature takes his turn and smacks the
orc you know things like that so that is
kind of the idea here that could also
apply to a pet creature though I’m not
gonna worry about the pet right now I
really want to focus on the summoning
somebody and how that might work so what
I think this is to start with I’m gonna
make a spell so but I haven’t made a
spell on stream before and I don’t like
making us what I don’t like that only
it’s not expensive I’ll be honest with
you had only designing spells so that
spells the game’s like hundreds of them
why do I need more right the the
incremental benefit of one spell when
you’ve like 5,000 in the game is just
tiny right compared to like adding a new
class we only have like twelve so but
we’ll do this and I’m gonna kind of
write this out I have my word document
here what I want to do is call up DNA
beyond because when you’re designing
something we never we never assume we
remember we always assume we’re gonna
forget so we always go back and we look
at what exists and make sure we’re
getting it right so what I want to do
here is just look at all my spells I’m
just gonna grab a summoning spell at
random right well nice things on Deenie
beyond is that I can go to my advanced
filters go to tags and I’m pretty sure
I’ve got a summoning tag handily and
quite usefully added
and then I’ll just come down here and go
both my spells let’s see what we got
all right and so I’m gonna grab now want
this be a bonus action no there’s no
bonus action summoning spells in the
game right now so I’m just going to grab
the closest element I’m gonna stay away
from the the grave the demon spells just
cuz I know those come with a cost
the so I’m gonna throw up here and go
hey look we got Condor animals is one
action great boom so I’m gonna use this
as my guide
now make this at the actually wearing
two columns so we should be fine okay
I’m gonna try to keep an eye on where my
head is so actually know what I’ll just
reverse these because the spell is not
as important as the so what I want I’m
just gonna call this monster summoning
or I guess we do like verb than thing
that’s coming out of it so I’m now gonna
murder our format because I forget what
the actual format looks like the I’ll
clean it up so summon monster this is
when you spell that scales up just like
a lot of our spells do we imagine miss a
lot of that connect spells come in at
low levels and scale up this would be
the same thing the you know actually
it’s really fun to consider like this
format is not the permit we use in our
book so I’m just gonna make something up
the information is going up on screen
will see it it’s it’s cool I’m a
professional don’t worry
the is I find it weird sorry the comic
tome and see this is funny once i like
call it someone like i keep seeing the
thing yeah psychokinesis Terkel apathy
those are act we did touch on those the
question is why haven’t i touched those
yet those when we did do the wizard one
i touched on that a bit it’s interesting
cuz it’s not really something that is
like massively new but it gets into the
what i want to talk in with sign axes
like this solve summoning solve the
things that are like we can’t do right
now then everything else will fall into
place so the only take a quick looks you
have any questions so far so then make
sure I’m not lying the fake up a
question show the very to really be we
work and said you should the Beastmaster
me work that’s an interesting you know
it might be the depend on this
expiration we might find there’s a
better way to approach the Beastmaster
style design and just do a new subclass
which would actually solve a lot of our
the issues that we see
monka for ailments rework I don’t you
know I think it’s more likely
and the chamber warlock – something
falling under here what I would want to
do let’s say I do this stuff and it’s
amazing I never was like this is how
everything should be done from beginning
this is the most likely just to end up
in new options you can add to the game
we’re trying to avoid going back and
rewriting the players handbook we’ve
sold a lot of players handbooks and we
don’t want to create a disconnect in the
audience whenever possible we can solve
a problem by offering you a new feature
that can rest aside the existing
features but that’s hitting the target
of what people want that I feel is a
good good path forward and as I
mentioned went back we’re looking at the
Ranger if we had something which we felt
really was just a pure replacement we
would try to get that out there for free
right we wouldn’t expect you like hey
you really like playing like you know
the Beast Master Ranger you really like
it but you’re really frustrated we’ll
make it available to through DMS Guild
and through DDD Beyond without charge
because we that’s kind of a make good
you know we kind of promised you you
could play this and if you’re trying to
play it and you’re frustrated by it
we don’t you feel like oh now you have
to go buy this book to make the game
work you know that that’s never feeling
we want people to have so the it is
funny – they can we think of things that
are broken one thing I will say I was
making up some pre gen characters over
the weekend and you know I know the
champion is a design that I’m not
necessarily crazy about and I know
people have some issues with but I made
like a half work champion and you know a
half work on a crit gets an extra extra
die of damage and that half work
champion with a great axe like that’s
funny up that’s a go okay this is where
this could work you know it’s hard for
us to just say like something just
doesn’t flat-out work because might be
someone out there playing that you know
a character who’s built to do crits
who’s playing a champion who feels like
oh this is great it’s exactly I want I
like creating a lot this is really
working the but yeah so it’s that we
don’t want to just erase things and put
new things like putting things alongside
then essentially letting the market
place you players everyone watching
includes me – I play the game and let
them just kind of decide what they want
so okay so looking down here would be
possible some of the creature and just
have a really high AC but no attacks
like ten eight points it’s High Noon
that is a great question because what we
want to make sure in this system is we
don’t let you change a weakness into a
strength by that I mean often in games
and we have this concept of hey you give
up this to get that which can work as
long as the this year giving up is
something you value in competitive games
what players will always attempt to do
is say I want to give up something I
don’t care about and get something I
really care about so I’m always wary of
that approach because it is easy to put
yourself in a position of let’s go back
my earlier example my summon creatures
blocking a doorway
I just want to max out it’s it’s AC and
it’s hit points and pour resources into
that I would want that to be something
where you just are expending resources
to get that not well normally this is
the number of points I’d get for a third
level slot but I’m I’m getting that with
a first or second level slot because
I’ve decided to not give it an offensive
upgrade
I prefer especially needy to just say
this is what this costs and it just you
know let’s not attach the drawback to it
so try to avoid that because again then
you just end up in situations where
let’s erase the drawback now I’m ahead
of the curve it makes all the sense in
competitive games because that’s part of
the puzzle but not necessarily doesn’t
necessary fit into D&D so I prefer that
to be more restrict acting like when
you’re playing the game you realize hey
we can normally this would be a weakness
but because of the situation we’ve
engineered through clever play we’ve
been able to overcome this drawback so
yeah things like you know turning the
narrow hallway only one you know the
only one monster can approaches at a
time things like that it’s more tactical
rather than it’s just baked into my
character that I just I just have this
button I press and this thing happens so
okay so let’s talk about the spell so I
wanted to be a first level conjuration
spell
get my formatting everything’s me off
because I’m just taking notes here I’ll
pretty it up and maybe posted to Twitter
probably later on this week the casting
time it’s going to be an action to
summon and then bonus action Dogman
and we want our range you know we don’t
want the creature to be like just stuck
next to you then it spends its first
turn just running up things I think like
60 feets pretty reasonable that’s the
range on Kandra animals components
verbal and somatic that seems fine
duration when the thing pops in I think
I want this to be something the basic
last 24 hours and it’s gonna be
concentration schools give me
conjuration get us just notes here
attack save there’s nothing damage a
factory it’s a summoning so I’m not
gonna worry about that and so okay so
here’s what we go what I want need to do
is the you cast the spell you get a
creature you’re going to get a basic
creature based on the spell slot then
when you add spell slots you get to
decide what augmentation you want to
give the creature the ICO is the
question hell okay that’s I thought this
question here the all about the
eastwards thing Brian O’Brien gold the
CEO of Hazzard was on I did an interview
state time to eat sports waste eSports
and D&D means more streaming so that’s
not it’s just more when you’re on TV
live TV give me an interview you’re not
gonna take like hey let’s explain
everything across the board though an
east they will be kind of interesting we
were talking about that this morning
what would like a battle royale game
look like for D&D what we settled on was
you get to play as a bunch of monsters
so the maybe you start out as a kobold
and you level up to like him at should
become a beholder
or maybe just start as a beholder cuz
that’d be fun and then you play all the
crazy wacky monsters the anyways the
yeah so it’s not like DNA like we don’t
see competitive D&D you know it’s not
something we see as we wouldn’t do they
would just depend on the platform and
where we’re trying to go for though uh
yeah if people really want to do
something along that line and there’s
been events you know that people have
brought that but yeah it’s not if we did
something that it wouldn’t it wouldn’t
change the role-playing game the
role-playing game is what it is that
wouldn’t you know I guess it was less we
saw a demand for it people we really
want to try this then we try to find a
way to make it work so okay so this is
basically my skeleton here and so I’m
gonna bullet point out
so there’s gonna be things you spell
slot determines the few effects I’m not
gonna start adding layers of bullet
points buts gonna be size hit points
protects the rest of the stuff will kind
of get to will see but this is this is
enough for the chassis to build the
creature we want the when are the Matt
question is this gonna be a
concentration loss means monster goes
poor a monster goes berserk good goal
that’s and should me think okay I think
it’d be this concentration I don’t want
you just to lose the spell so oh maybe
this shouldn’t be a concentration spell
you know exercise I think about it I
think making this not a concentration
spell actually might make more sense
because it’s got hit points and someone
could just smack it and kill it so I’m
gonna take concentration off you know
what call me crazy chat go ahead type in
I’m crazy
but I’m gonna take that off cuz I think
it’s unfair if I summon the creature I
want to throw a Sheila faith on it why
not why can’t I do that I’m not gonna
say you can’t I’ll have to play dice to
tell me we can the and so the what we
got here so then basically what we need
to do is take this table that I have in
PDF format here and just again I’m just
gonna rough out what these things might
look like so let’s go over to here it’s
your my head my heads clipping the level
five and lower off so I’ll just so as a
rough estimate I’m just gonna create
create really I’m actually you know
we’re in hack ville or just hacking
around if we actually build a table
using the MS or a table tool because
those do not transfer over to our layout
at all so I’m gonna go full screen so
I’m trying to run with the table tool is
here we go so obviously I want a table
that’s gonna be for cross and let’s just
do this number down so spell level
sighs uh-huh cancel pit points and then
tax and slash damage so what I want to
do with this table is just really here
I’ll do this oops
very quickly translate over this now my
head’s in the way so we’ll go over here
my giant block yeah there we go so let
me walk you through what this
spreadsheets doing the I don’t take a
quick look any questions in chat let’s
see how many summons can I have a good
question
Beauty do be the UM I think I’m gonna
limit you don’t want to start with we’ll
start with one and then we’ll see can
you do multiple summons the main thing
is handling time and then just that area
control I’d rather have you scale up a
monster size and say now I control more
of the battlefield of the counter area
rather than say you get like eight
summons because it also really can
really slow the game down very quickly
the be persnickety and I just want to
bold this just my things so then we’ll
just go hey one two three four five six
let’s see it looks like okay cut off a
little bit I’ll do the rest we get to it
so I think what we want to start with is
I just do here
it’s gonna start it’s assumed size
medium until I have a reason to do
otherwise and so then this is our basic
entry-level summoned creature so I
summon a creature what do I get
the augments will use a different table
again this is just what kind of Hagin
this thing together see what we end up
with so looking at the spreadsheet this
one I worked on last night
I just took spell level I took that
table earlier we said we saw how many D
tens of damages spell is worth put that
here these are our D tens I did not
write 15 D 10 because I want to be able
to write Excel equations without having
to like wear what strip out the D 10
notation so I just threw in the number
of D tens here we go we’ll do this this
would be clear and then this was an
estimate now these numbers are actually
a kind of bogus because this is just the
assuming all those get get got turned
into hit points so it was a deed to D 10
creature it had 98 points I don’t want
that I wanted to be 5050 so guess what
you get to watch me very carefully right
there very complicated Excel equation I
know if you can see this what I’m
writing is I’m going to multiply the D
tens row the number of dice by 4.5 which
is a d8 reserved size medium hit die and
then I’m just going to divide it by two
because basically what I’m doing is I’m
splitting in half the value of the spell
slot between attack and defense this is
a bit bogus because I don’t think my
damage I want my damage to scale up that
way but it’s a good starting point and
then I actually have to do the same
thing over here I can’t just
whatever we’ll just do this goals gonna
take B to multiply it by 4.5 I’ll just
use D eights cuz that’s no this is D
tens loops look like that and then
divide by 2 so this is a sort of total
damage output you’d expect the spell to
have now because we expect this thing to
last three rounds the tip of a fight
the we would have divided by three so
this is just going to be equals this now
that’s a really low number we’re not
surprised that’s only a first of all
swimming so this gives us our baseline
the okay so what we’re looking at here
is we’ve got given a spell of level X 1
to 9 if I was just to take the die
expression from the dmg the number of D
tens that this is worth and then say how
many hit points for this thing have and
how much damage should it do total and
then per round for three rounds and in
fact to be fair I should probably
actually make this 5 it should just be
equal so essentially use some of the
creature and it’s going to have hit
points and then it’s going to do damage
equal to its hit points but we’re
breaking that up for three rounds the
nice thing about this though is you can
see if I have a level one summon it’s
gonna have about five or six eight
points it’s doing two damage around so
it’s like doing a one D for damage with
no modifiers we’re got to kind of hack
things up it’s not gonna be like a
monster in full like minister I’m adding
modifiers and whatnot
to its damage just again I just want to
get this thing a functional I’m not
gonna try to get it perfect
but that is not necessarily super
exciting but it’s a starting point often
just getting the first sort of pylons
down your foundations there and I can
start building on top of it that’s what
you need what starts getting interesting
to me though is again
what I can do to augment these because
what I imagine is getting a creature and
having it hanging around 24 hours is
really good it’s very useful so the and
so I imagine is you probably don’t want
to invest a couple spell slots into
attacks to make this shine now one thing
that the members with the keep an idea
in context oh and I’m gonna just make it
up myself leaning baseline AC speed etc
so some point we have to decide what’s
our starting point to give you a sort of
preview we’d assume that AC should be
something reasonable it’s not like oh
it’s a c10 that does this expend a spell
to make it not terrible it’d probably
come in like what I would do is take a
look at like what’s a C 15 or 16 to be
good starting point that’s what an AC
that a lot of characters can hit pretty
easily at first level you figure a rogue
with leather armor at a deck 16 is gonna
have an AC 14 anyone heavy armor is
gonna have AC 16 or out of the box 18
with the shield even a wizard or any
caster with me armor can hit that so
it’s not it’s not that super super crazy
the and so with that in mind let’s take
a look at the spell progression for
let’s say a wizard or let’s say druid
right cuz druids and something were a
kind of a thing that feels kind of like
that somatically feels like you know
appropriate that doesn’t matter they all
at the same spell progression I just we
haven’t talked about the druid in the
stream before so why not show the druid
off can see this cool art the my head’s
not in the way okay so let’s take a
quick look at the spell progression so
let me see if I can explode this up
there we go yeah it looks pretty real
so we see a first of all Germans gonna
have to first level spell slots by the
time you get a third level you for first
level on to second level so if we assume
that you’re gonna have to invest to
spell slots at a minimum you know first
of all spell slots just to kind of get
something that’s not it can be a bit
more active the that seems kind of
reasonable around third and fourth
levels when you first start actually
doing this a lot I’m okay for not doing
this at first and second level all that
much because when we think of summoning
it’s adding complexities of the game
it’s giving the party more stuff to do
we said it said we have more actions we
have more battlefield control which
having more people and just gives me
more options right you can just get this
thing can just it’s it’s another
character you get the boss around the
other nice thing is we do need have
designed the game set first and second
that will sugar by go by pretty quickly
so I’m not too worried if a lot of
casters are waiting now if you are
really dedicated to seminole what I
probably want to do is create a subclass
that in augment your ability to summon
and maybe you are the player at first
souls just like no I’m spending both my
first of all spell slots to summon
something and then I might have a class
feature
depending on the class I’m playing that
improves that but but I’m okay with you
not being so great at it out of the gate
it probably means something like a you
know a healing class with summoning like
there’s gonna be a natural tension there
but that exists anyways you know we
don’t assume people are healing we
assumed they’re their cannon because
they want to we don’t sort of make other
things cheaper to encourage you to heal
we just make everything cost whaa costs
and you decide what you want to do so
okay let me do a quick look of questions
here the okay so there we go so I feel
like that’s a half tease in place so I
go back to here and my my table here
oops my spreadsheet here and I put this
over here
if I was just to translate this over I
could prop a cat at first level again
just going straight by this have a
creature with 11 hit points and that’s
doing like 1b 4 damage per strike it’s
not super good but it could be useful as
soon as I get a second level spell slot
I’ve got a creature with 90 points now
the damage here this is probably a
little too
well it’s only 2.8 I think back the
envelope but I’d want to do is that
you’re getting about it know if this a
second level spell slots probably get
you a d6 we’d probably just round up I’m
not too worried about over the course of
three rounds or doing an additional 2.1
damage that’s not it’s not the end of
the world we don’t we don’t get that
finicky it isn’t until level fourth
double slot this always throws me off by
the way that the that’s a row five
little four is getting a d-10 so what
that tells me is I’m probably gonna make
this you know what I think this is
probably maybe even approach you the
base summoning spell is gonna give you
this things form its hit points and its
size and then what I probably want to do
then is have an augment to give it an
attack because then even at low levels
okay this thing’s kind of durable I can
still use it to like defend I can still
use it to like a lock down an area I can
still have it scout ahead things like
that the yeah magda but you can stick
and drop will someone I just grab them
and help out the rest the party
grappling in fifth all it does is it
reduces your speed to zero it doesn’t
give it’s not until you get to the not
entangled I was restrained that you’re
actually giving out advantage so that’s
actually something that could um that
could work pretty well okay so here’s
what we’re gonna do here we’re gonna
blow this is we’re gonna add another
column here who fancy when insert a
column and then what I want to be able
to do is just say total value so what
I’m doing is I’m gonna make a column
that just shows my total sort of hit
point and damage value combined just for
use a reference here keep that point
duplicate that and rather than just have
a raw calculation I want to that want I
want a g4 of damage and I’m okay with
that being 5.5 coming out of this and
want the rest going into head points so
I’m just gonna say this is five point
five because I what I want to do then
say is this equals c2 minus e2 there we
go and now I’m getting numbers that look
a bit more useful in terms of hit points
so scaling up much quicker especially at
low levels because I’m keeping my
damaged static so this is my damage my
total damage takes a big chunk out but
then as I just everything else gets
pushed over to hit points I see a nice
quick bump here
so my first of all spot my first of all
summons stays the same but my second
level summons has 11 hit points for that
spell slot and a D for day and it so
this is yeah so this feels pretty good
if I’m coming with a base summoned
creature this is the number of hit
points I’m getting on that creature and
it’s got a D for attack without a
modifier it gets one attack if I want to
make it offensive I had to put a spell
slot into it if I wanna make a defensive
about to put another spell slot into it
and defensive imagine would be it has
more hit points and maybe has an ability
to protect people around it so yeah I
kind of like that how do you guys feel
about that the they call me tell me why
is this someone looking so much
phenomenally better than say fine grater
steed this isn’t flying on if I remember
right from fine grater steed that is
flying is very expensive in 5th ed
paranthas oom dunder so I can see
everything here flying you you get
charged a lot to fly that’s why there’s
like some DMS really don’t like the Eric
okra the they find out yeah it’s just
too good at first so a creature that
just at first of all can just fly
that TRO a lotta DMS really just feels
like it’s just – it’s two fleets it’s
far too flexible for the party to have
access to so when you’re going yes you
get a pair eaten I mean you can get a
Rhino like so here’s how this spell
works you can choose a Griffon a Pegasus
or Parrington or you can choose
something else really because the flying
creatures on the list here it pushes it
up the now we look at the saber-tooth
tiger
this thing has 52 hit points and let’s
see let’s actually look at its full step
like this is our fourth level spell 52
hit points and it’s dealing 10 damage on
a hit
okay so 52 and 10 for level 4 let’s look
at our spreadsheet level for spell so
actually we’re getting this thing is
actually coming up behind it so now the
other thing to keep in mind here is that
this is also a 1-minute spell casting
time sorry casting time 10 minutes so
you’ve got to be ready like you need a
lot of time to bring this thing in the
yeah now that is something that we have
to keep in mind this is all sort of
theory crafting then we have to actually
look at the spells that are here the
cossack 1:59 you can I summon a level 2
creature but with two levels added to it
so here’s how I would want this to work
going back to our spreadsheet I cast an
initial summoning spell that’s summoning
spell based on its level here and is
that big enough yet it looks like it’s
big enough to OPI chiming in shadow this
is big enough
cast a spell I pick the the spell slot I
want to cast that gives me some initial
values I can then expand further spell
slots to augment its hit points it’s a
it’s attack or them potentially give it
other special abilities and I pictures
being dynamic that I can probably expend
spell slots to essentially yeah peel it
there should be a healing effect I can
basically replenish its hit points
probably to discount because you’ve
already committed to the creature to
keep it standing so and these would be
one action to summon and they act as
soon as they show up so the so yeah and
it might be beauty by approach it might
be the idea
ten minutes summon and then you keep it
around and then Ahmad wenting is in
action will see part of it’s going to
come down to how these stack up to
everything that’s out there because of
the existing you know let’s just do that
right now why am I sort of beating on
bush let’s reset all our filters then
let’s vote you are summoned tagged and
let’s just see where we ended up all
right I’m gonna choose I’m gonna go with
well we have one actually ever Kandra
animals its duration is an hour
let’s just go challenge two so and
challenge two giant boar let’s go the
giant boar so an ax murder I forgot
what’s fellas level to spell right
little three spill some this is what
Mike my level three summon currently
gets me and hear what I’m saying is 28
hit points and one D for damage so here
I’m pretty far by on hit points I’m at
28 verses 42 so this is this armor class
is 12 which is lower than what I was
looking at as the standard this thing
can charge and it’s doing 10 damage on a
hit so we’re not super far off we are a
little bit behind but we’re not so far
off and I’m like oh this is just a bad
approach this just needs some more
refinement what I suspect is happening
here that I’m undervaluing the dislike
I’m sorry overvaluing damage right now
sticking you in a d4 in a in a vacuum
makes sense because I’m just saying hey
what’s the mathematical value of this
but we have to keep in mind there’s a
number of things going on in here this
this could be killed so I’ve made an
investment for three rounds worth of
attacks and I got one
we don’t worry about missing because we
just kind of assume like we don’t try we
don’t normally really like super
penalize your offense like your accuracy
to give you much bigger damage we do
that sometimes it’s not standard
typically we just assume a about
essentially assuming a plus 3 or plus 4
ability modifier and then
the appropriate proficiency bonus based
on the character level of the effect so
for instance a third level spell we’d
assume like okay a fifth level character
so proficiency bonus two plus three
probably a plus four modifier from a
stat so it’s acting its attack when it
should be about plus seven so this is
probably one thing that’s that I’m off a
bit here with this dim it should
probably be higher and I’m gonna
arbitrarily because there’s nothing
nothing more fun than just making
arbitrary decisions you know this d4 is
probably good here but it’s well but
it’s it points are lower there’s a funny
thing here it has lower hit points it’s
more likely to get splattered but in
theory it’s fighting weaker creatures so
less likely to kill it one blow but that
probably tells me these are probably
like it might have to start higher and
not scale up as quickly because even
like me with 44 hit points for the fifth
able spell there aren’t too many things
unless you’re really focusing fire
typically your tax get broken out rather
than just being one big attack that
deals 44 you’re dealing like four
attacks that do 11 each at like you know
see our nine creatures and that in that
neighborhood so it’s gonna hit you with
everything or two hits in a crit
thereabouts so it’s a very long way of
saying I think that this damage has to
start higher and can scale up slowly
because the threat of the creature
getting struck down in one round does go
down a little bit as I go up in level so
I’m gonna get more reassured payback on
my my investment for three rounds of
damage so I’m gonna arbitrarily do this
this is always this is a fun thing
that’s when you’re like doing some real
deep game design I do this I’m just
gonna peg the damage at d6 to start with
I mean sometimes you just sort of like
you take an estimate and it you see
where it goes let’s do one d6
let’s do one D 8 D 1 D 10 and let’s keep
it at 1 d 10 for a few levels let’s go
up to 2 d6
again this is just back the envelope
right here it’s the Wild West but I had
that to me starts to be more of a
reasonable thing we might even want to
add your caching ability mod to this
because we might find it’s just not
quite having the impact we want again
we had while this is the strict map
mathematical reflection of the value
it’s not capturing the context again you
could just kill the creature then you’ve
lost your investment the and the
important thing there is that’s an
opportunity cost the monster has
attacked the creature rather than attack
a party member which is nice but that
could also be an AoE that’s capturing
the creature regardless so there’s
really is no opportunity cost there and
you have spent a spell slot on it so you
should get some more reliable return on
your investment unless the enemy is also
using for instance a counter spell or a
disability they’re burning a limited
resource to deal with it so it’s not an
exact thing you know this is gonna be
kind of one of the things we get to kind
of look at it and get a sense of the
feel of how this is gonna play out what
typically happens my experience is you
kinda have this phase to start the math
you go to this phase where chuckling
dealing what feel then you’re gonna loop
back to the map once you start actually
playing and you just yeah this is kind
of thing it’s gonna feel too good or too
weak and then you’ll take a look at the
math and you’ll see okay here’s where
it’s happening we need to bump this up
by a kadai or bump it down by a couple
points so the okay so we have here a
model we have here a creature that I can
get with a third level spell I’m looking
at my third level spell here and seeing
one d-10 damaged it’s not too far off
it’s like half the damage here again
this guy might be a little inaccurate
compared to where this guy is gonna end
up but we are we are not home yet but
we’re in the right neighborhood so I
feel like that’s a pretty good starting
point so then what I want to do is what
I imagine how the spell will work is let
us be a table you have a stop lock and
then you have a table that’ll tell you
here the pieces to drop in so any
questions so far let’s see where we got
here the
well pokeballs comes an arcane focus our
train Derek I guess they could write the
over super you skip what you also can’t
buff a conjurer element with other
spells that’s right because you’ve got
if I remember right these summons are
concentration so that is also a benefit
you’re getting with this spell so and
again that’s one of those things that
you can’t really put a hard cost on it
too easily you’re you can’t put a hard
cost on it that is it cost the system
math tells you you have to kind of
estimate it based on your field all
right so the tennis Toto
summoners con mod to hit point and in
modded image yeah I think will do
something like that I like the feeling
of like that your ability scores matter
and so I think it might just be casting
stat all the way around because I just
might be a little easier that is a
bigger number it might distort the hit
points here but we have ways which we
can kind of if we’re using hit dies can
kind of decrement those a little bit to
account for a mod coming in that’s also
why we wouldn’t well we wouldn’t a Sarah
want to use two mods like say hey it’s
your casting mod for this and your con
mod for that because that’s less
predictable and if this is something
it’s me very signature for people we
want the nature the effect to be fairly
predictable in the sense of I just seem
a summoning druid I just max on my
wisdom I know my summons are gonna be as
tough and is damaging as they need to be
I don’t then have to because of a spell
and start thinking of another ability
score that’s why in fifth edition if
you’re a wizard and you make an attack
with a spell user intelligence modifier
rather than your dexterity and three
five used your dexterity but what it
meant was kind of hidden within the game
you had to figure out that if I was
going to take scorching Ray that I
needed a good dexterity to actually make
that work
the so we wanted to move away from that
but just keeping things more
straightforward so okay they call me
Tommen would disavow magic and this yeah
it actually it would the as written
right now and
you know I’d have to think about what
we’d want to do the one where II there
would be I stack multiple slots into it
to some of the creature and then one
spell counters act that might not be
what we want so don’t think about it it
is a little bit so alright so the what
might be to speak you know I could this
is something I could imagine easily is
that what it might do is might dispel
one of the effects on it and you have to
like you take out each spell at a time
the but that’s something which we do
more in the refine in phase so this is a
half-decent starting point I’m
comfortable here using this I am just
gonna throw in these numbers here for
now my notes my spreadsheet to refer to
needless to say this is something we
require a lot of testing the it’s a
great example of something where math
well mathematical analysis of system is
very good if you’re dealing with two
existing practices because that’s a like
versus like we’re dealing with something
that’s doing something essentially
completely new or the comparisons like
the existing summoning spells are so
different that you can’t be confident
that that is a one-to-one relationship
it gets a little bit harder to just
sorta to theory craft that’s a theory
crafting is very useful it gives you a
very good starting point especially for
what your issues might be but it doesn’t
it’s more theory crafting is very good
to determine what you’re now going to
argue about then rather necessarily tell
you what the answer is
the but like I said it’s still it’s very
it’s a useful tool to have I’m gonna
keep this damaged these hit points where
I’m just sort of charging you 5.5 total
damage even though this is going up
again that’s kind of reflecting my I
think that this initial approach was
under was attaching too much value was
overvalued undone driving over valuing
the damage output from the summon
creature so I’m gonna let that slide I’m
not going to try to try to tank with
eight points so I’ve got my raw numbers
up here still well
I think I’m not too worried about this
because I look at like the second double
spell slot 11 hit points with one d8
damage that’s essentially a first little
character get swatted down in one hit
pull out of the time but I think I’m
okay with this because I think I’m okay
if the typical operating procedure is
you want to put two spell slots into
this to get something that’s gonna be
really durable for your your group the
so I think I’m okay with that so now I
want to add another column here know
what ten minutes okay good oh let’s see
let’s insert a column to the right and
I’m gonna call this points this is
pretty simple what we want to say is how
many if I expend a spell slot to buff my
summon creatures hit points how many
points are to get and that’s really easy
cuz it’s this column right here right
it’s just the numbers right there so I’m
just gonna try this a little voodoo and
I try to copy a page between programs
and see what happens there girls just
did it so that’s just how many points
you should get we talked with buffing
damage this is probably where we need to
be a little more precise so I am once
again I don’t need this what I’m going
to do is I’m gonna change this so
instead of dividing my my leftover
damage by three I’m just gonna divide
the total value of the spell by three
and see what like that number okay and
I’m seeing some numbers here that
already make me pretty happy so the
because they are and they are sort of
human readable numbers I got a three
point seven is great that’s a d6 so the
sort of column to the right
that’s really tiny because of my thing
watching me resize do it this is why it
tune in right to watch me move there we
go let me buff damage and so if if it’s
first level spell saw it gives me three
points seven days per round that’s easy
that’s plus twenty six
it’s my tax in additional d6 damage five
point five that’s easy that’s plus one
need ten now we start getting these
bigger numbers what I’d like to do is
since I’ve got I know I’m doing I might
start giving you extra attacks so I know
that the let’s see 9.2 that’s still it’s
gonna say plus 2 D 10 well now I can’t
because it the next it’ll cost you 10 I
don’t want to give you a tax a lot of
extra tax until a higher level that’s to
d8 so anyways that’s math we can go
through the interesting thing will be
once we get up to here when I’m doing 28
extra damage per round I probably want
to start making this extra attacks and
extra damage and that’s to avoid just
the wif factor the one thing that would
then say is I can’t throw in a buff that
gives me a bunch of extra tax then
thrown another buff that further
increases my damage so we probably need
a rule that says if you apply a buff you
use the biggest buff rather than just
you can stack all these up we wouldn’t
want to do is say like I just pour a ton
of low-level slots into a monster my
summoned creature now it’s just doing
ungodly damage you know it might
overshadow the rest of the party so I
think what I think we could do is also
put it a spell level cap on it you could
say for instance if the number gets too
big over here we’ll just start saying
look you can only go up to a fifth level
it’s a little too good to give you this
damage all the time because it’s gonna
last
I mean I’m projecting for three hours
per fight but I know ideally if you’re
playing smart you want to keep this
around for a long time
you’re good it’s an interesting thing
we’re sort of plays skill we’ll get a
better value return here I don’t want to
let that return get out of hand so and
once I’m seeing plus 2d ten damage on
top place so it’s 3d ten damage per hit
here that doesn’t feel noxious that
feels like okay I feels pretty good I’ve
invested a fourth levels two fourth of
all spell slots to get this that feels
okay
but I don’t want these to start turning
into this thing is just a you know the
damn it starts to feel out of control
so okay so let’s take a look at fifth
that’s a fourteen point seven damage
that’s plus 46 I wanna try to keep it to
one attack to so I can avoid that
stacking yeah okay I’ve just talked
myself into an out of giving this thing
multiple attacks especially for handling
time I’m okay if you get a little
unlucky and you get stuck with okay this
thing just whiffed and did no damage I’m
okay with that because you know this is
something it’s gonna stick around for a
while and you’ll have an opportunity
next round to have it punch someone else
so MD sir ah gee maybe limit limit the
duration of the augmentation perhaps I
do kind of like the idea that I just
alter the stop block then I don’t worry
about it again but yeah but that’s
something that is actually good lever to
have if we find it’s getting out of
control we can we can flip that over so
I had a fan question can other spells
affect this yes enlarge reduce haste
slow I’d expect this should be a
creature that I can throw their spells
on tower mirror thoughts on actual
creature type summoned thinkin it might
be you know I could see four druids at
their beasts I could see four Wizards
their elementals I really would want the
flavor to drive that so let’s see this
is oh yeah this was supposed to be for
the shaper so that would yeah the sonic
version a probably construct the yes and
barracks silver bird this is the shaper
Sion this is essentially the spell we’re
building out that the shaper is gonna
use and that we could potentially adapt
to a summoning spell for other casters
too let’s see
um let’s see what that could think about
here anybody questions um does this end
on a long rest or can I sleep with it
guarding and regain the slots probably I
would do is specify that it ends with a
long rest
the Jessie you’re not carrying it over
probably with the began the nice thing
is you could have it just keep guard
yeah so I’d probably if you if you take
a long rest you regain your spell slots
that that breaks the duration the yeah
so this is okay cool
oh it’s in my head to the way the bottom
table you let’s swap these over so yeah
okay you can see the full table here so
yeah kind of think and stop here and
it’s one thing which probably do is I
thought I would let you buff hitpoints
and probably I’m okay with you pouring
lots of spell slots to increase its hit
points because the what I often find for
players in DMS things that feel broken
to them are things with more extreme
burst potential doing 100 points of
damage in a single attack as opposed to
the fighter model which is just
consistency and giving you more hit
points lends itself more consistency you
know I can hold down this area I could
block the story for a long while well
the party hides behind the creature of
things like that the saw I think I’ve
earned the side of making it more
durable rather than letting it just
throw out tons of damage the oh and the
I hit 24 yes okay probably iterations
probably 24 hours or a long rest so
whichever comes first the will it be
able to go get talk about the Vienna
document I think well that’s kind of
funny things I think you’d want it to be
like pretty independence you can have a
go around and do stuff because in I feel
like oh I’ve got my pot of summoned
paddock and go do stuff for me you can
clean my room right the so yeah the will
the be any way to add special features
monster with just basic attacks nothing
else is pretty boring honestly yeah that
is exactly what I’d want to do and
that’s where I would see the shaper
effects coming in we talked about things
like
I’m not giving people motion sickness by
going up and down this file um like the
vision I had the kind of the iconic
thing was the shaper looks across the
room into the eye of the you know the
ogre chieftain and plucks out his
greatest fear and then shapes a creature
summon creature that looks like that
thing and the ogre chicken screams in
terror right
so definitely and that’s where I see a
lot of the additional spells on the
spell list for the shaper being these
augments what I wanted to build today
was just the basic chassis to get a snap
lock in your hands for summon creature
so this is a pretty good starting point
we’ve got our weight and I think that
this spell comes with buffing damage and
buffing hit points and I imagine when
you throw a buff hit point on the
creature you’re increasing its current
in maximum it’s probably another column
here that’s a healing column where you
might get this at a bit of a discount it
might shift up one column that might be
too good the but you’re probably if
you’re not increasing your maximum
you’re just filling back up to it I
think it’s me worth of it more than this
the yum this might be something where
you also you only take the highest one
you’ve given like the damage I can’t do
46 then pop two for several slots
ditional to d6 so that would make the
healing a bit more useful the human owe
to someone who’s is yeah I think this
was kind of a fun thing is now as I’m
thinking about it is there might be ways
to like essentially put templates on
these things and it might be you could
learn them by class you can learn them
at a spell you learn like there could be
someone who’s there could be summon
beast and then you get some basic
flavorful elements like the use might be
its basic attack is acid the beasts
would be like your choice of bludgeoning
piercing or slashing so I think it’s
probably like this chassis would then
get adapted yeah that might make a lot
of sense where the shapers might be like
some an astral construct and it gives
you a construct with some basic thing
maybe it’s doing a psychic damage with
its attacks and then we can make one for
Druids you can make for druids could
have summon beast and like maybe summon
totem wizards could get like summon
elemental source wizards and sorcerers
warlocks could get like summon fiend and
then you get some other cool effects I
really want this in my game now I really
want this in my game that’s the fun
thing about it is you could really gate
access to the spell
through subclasses or through choices so
how do you feel about this everyone feel
like this is making sense does this feel
like a good place to start I mean
obviously the math I just can’t I just
want to get in the neighborhood it’s not
necessarily coming home yet
the zones fact meeting right who’s that
ever again it’s not concentration
barbarians okay now I want to make that
we did that remember the disaster
barbarian we had this idea that he could
like summon creatures like I loved it
the Barbarian radio is like a fire
lentil appears around him it’s just
someone oh and I actually want to I want
to design that okay okay so I think
we’re pretty good okay so this is
something where we’re gonna play around
with it
yeah alder brain warlock could summon a
gaze to see is a child our King
Butterfree thanks always appreciate the
compliments okay cool I think yeah I was
to me this is something I get excited
this at the stage in design when it’s
like I want to make a bunch of things
using this the danger is you don’t want
to fall so in love with this that you
just then start charging forward even as
cracks start to appear so this is
something where playtesting is really
going to start giving us some proof
points here and while I let’s say this
is this is something I was working on
like a product at this stage I’d want to
just like stop make the simplest
implementation of this table and the
spell you see and do some testing with
it just build out what are these stat
blocks look like look at them compared
to think this is when you have to
don’t rush ahead don’t start getting the
specific concepts of cause I’m in fiend
7 news someone this and that some and
everything right we want to take a
moment go duh is this a strong
foundation let’s bang on this a bit do
these numbers hold up does this feel
good in play then put the energy indeed
those flourishes don’t don’t start
decorating the cake before it’s baked
right you don’t want to like you’ve got
your batter and it’s cooking you’re
throwing the frosting and the decorate
now it’s gonna be a mess so let give it
time
let it bake it’s you know if if you
watch baking shows or you know it’s like
baking it’s been more art than science
or is it the reverse either way
give it time give it time in the oven
put the hard work into it test it out
don’t what often I find was and
designers have problems is they fall in
love with an idea
they throw a ton of work into it too
early they haven’t proved out the basic
foundation so they throw in all this
flourish work and then they start
throwing good good effort after bad it’s
a path that really like no it’s time to
fall back and take a new route beef like
I put so much work into a nod I’m
throwing all this stuff out you want to
be cautious at the initial stages of
this design it’s good that I’m feeling
excited but it’s also a warning sign
that I need to make sure I pump the
brakes don’t get too far ahead of myself
and make sure I’m doing the frankly it
would be kind of boring work of
verifying that this is functional it
probably needs some more tweaks but
before I start going hog-wild with it
I’ve got to make sure that I’ve got a
strong foundation of building on all
right yeah shell off the magnanimous
sunk cost fallacy but in design exactly
so so that’s it for this week next week
we’ll pick this up this coming actually
I think I’m on the next segment for the
stream we’re gonna talk about the
founders of legends day this coming
weekend on Saturday I’m going on to LA
to stream another D&D game not quite
following up with the same basic concept
as the stream of many is we’re gonna be
celebrating the legacy and memory of
Gary Gygax and other folks who helped
create Dungeons and Dragons so I’m super
excited I’m gonna probably have to go
next door to start streaming over there
I try to get a lot of water first though
I am partial as they say so um I will
see you all next week and on Twitter if
I have any more breakthroughs with this
stuff I’ll tweet I’ll tweet them out I
made a Mike mortal soul one word all
right so until next week take care and I
will see probably a few even just a
couple six around I’ll just see you in a
couple more minutes so take care