Summoning monster spells bug me. It isn't the power but the amount of extra screen time it gives one player over another. 8 pixies, gah.
— SlyFlourish (@SlyFlourish) August 21, 2016
@JaredvonHindmanIn our game if someone gets more than 2 summoned monsters, control gets spread out amongst other players. great idea!
— SlyFlourish (@SlyFlourish) August 22, 2016
@MerricB @SlyFlourish @JaredvonHindman Could work like Demon Summoning does in the MM. They act as allies, but don't take orders.
— Chris Sims (@ChrisSSims) August 22, 2016
@MerricB @SlyFlourish @JaredvonHindman That would give summoning a little more personality and wonder, and DM control.
— Chris Sims (@ChrisSSims) August 22, 2016
@MerricB @SlyFlourish I think @JaredvonHindman's solution is good, but it makes the spells better if it eliminates the verbal commands req.
— Chris Sims (@ChrisSSims) August 22, 2016
.@MerricB @ChrisSSims @SlyFlourish I am well-versed in the summoner's school of nonviolent rebellion against a DM. pic.twitter.com/n4c83X1usd
— Jared von Hindman (@JaredvonHindman) August 22, 2016
@JaredvonHindman @MerricB @SlyFlourish Do the spells allow for commanding creatures to follow another's commands? That's a DM call.
— Chris Sims (@ChrisSSims) August 22, 2016
two problems with summoning, if the dm controls them… the dm gets overloaded with tasks, if the players control them and sometimes the dm too, it bogs the game down with so many more targets and turns. and as a player, there are alot of weak monsters. what about taking your 8 sprites or whatever and make a swarm of sprites instead. 1 turn, 1 target… a common hp pool.