Summoning monster spells bug me. It isn't the power but the amount of extra screen time it gives one player over another. 8 pixies, gah.
— SlyFlourish (@SlyFlourish) August 21, 2016
@JaredvonHindmanIn our game if someone gets more than 2 summoned monsters, control gets spread out amongst other players. great idea!
— SlyFlourish (@SlyFlourish) August 22, 2016
@MerricB @SlyFlourish @JaredvonHindman Could work like Demon Summoning does in the MM. They act as allies, but don't take orders.
— Chris Sims (@ChrisSSims) August 22, 2016
@MerricB @SlyFlourish @JaredvonHindman That would give summoning a little more personality and wonder, and DM control.
— Chris Sims (@ChrisSSims) August 22, 2016
@MerricB @SlyFlourish I think @JaredvonHindman's solution is good, but it makes the spells better if it eliminates the verbal commands req.
— Chris Sims (@ChrisSSims) August 22, 2016
.@MerricB @ChrisSSims @SlyFlourish I am well-versed in the summoner's school of nonviolent rebellion against a DM. pic.twitter.com/n4c83X1usd
— Jared von Hindman (@JaredvonHindman) August 22, 2016
@JaredvonHindman @MerricB @SlyFlourish Do the spells allow for commanding creatures to follow another's commands? That's a DM call.
— Chris Sims (@ChrisSSims) August 22, 2016