Tips for being prepared enough as a dm?

Comment Hi! DCA is the highlight of my Tuesdays, keep up the good work!
1: have you played paranoia and how was it?
2: Tips for being prepared enough as a dm?
3: building up to an illusion themed boss for 5th level party of 2. What should it be?
Thanks!I like Paranoia a lot.
I try to prepare as little as possible as DM. I usually limit my notes to one sheet of paper per session.
A school of illusionists, using the illusionist stat block from Volo’s Guide to Monsters. The headmaster might be higher level!from discussion Chris Perkins AMA.

What are your go-to activities when you need a break to “recharge” the creative juices?

Comment Congrats on DCA and being such an inspiration for gaming of all sorts.
What is/are your go-to activities when you need a break to “recharge” the creative juices, as it were? I walk my dog, Milo. I read when I can. I watch intelligent TV. I work out. But mostly I work. My work is my life.from discussion Chris Perkins AMA.

How do you deal with your players making obviously bad decisions?

CommentI’m always amazed at how frequently you put your PCs in deadly situations. I don’t know how the Waffle Crew hasn’t died 10 times over. How do you deal with your players making obviously bad decisions in such dangerous circumstances? Do you pull your punches?
I let the dice fall where they may, but I also try to let the players come up with crazy ways to keep their characters alive. When a player tries to do something to survive a perilous situation, I usually keep the save DC or check DC low so that they have the best chance to succeed. from discussion Chris Perkins AMA.

When deciding the rules dice related aspects of the game is that…

Comment Always wondered, though i know it may not be your particular area of the development: When deciding the rules dice related aspects of the game like damage like save DC’s damage, etc to put into the books, is that sort of thing mapped out/decided by actual mathematical modelling and probabilities tables? or is it more based on group consensus based on gaming experience?Their are mathematical underpinnings to everything in 5E. We used mathematicians on staff to make sure we weren’t building a bad rules model, but we had to balance that with the expectations of the fans and certain legacy aspects of a 40-year-old game.from discussion Chris Perkins AMA.