Do you see a dungeons and dragons 6th edition in the near future?

Do you see a dungeons and dragons 6th edition in the near future or are “updates” like unearthed arcana the way to go for now? How much needs to change before an edition gets made?

mikemearls204 points19 days ago
For a new edition, we’d need to see player demand for a revised PHB. I’d prefer to continue incremental updates and improvements, and then let you all let us know when it’s time to take the best improvement and fold them into a new edition. Backward compatibility would be a high priority.Comment from discussion AMA: Mike Mearls, D&D Creative Director.

How weird is it for the D&D team to suddenly have to be “the face” of the product?

With such a focus on streaming and behind-the-scenes videos lately, I have to wonder: how weird is it for the D&D team to suddenly have to be “the face” of the product? Is it strange for The Internet to know at least half the people who work there?

mikemearls100 points19 days ago
It does feel weird on some level. I’ve been online since 1993, so it just feels like I have more people paying attention to me than a few years ago.

OTOH, it feels like something that we used to have in 1980s with Dragon magazine. I had a real sense that I knew who had D&D products, and I hope that we’re replicating that link today.Comment from discussion AMA: Mike Mearls, D&D Creative Director.

There must be some features of the game that were published with some expectation…

Comment There must be some features of the game that were published with some expectation of how they would be used, only to see themtake on a drastically different tack once out in the play world. Are there any that stand out as being particularly unexpected in how they got used?

mikemearls18 points20 days ago
I thought downtime would be something that saw more use, but it hasn’t taken off like I thought. Tools are another one that kind of lagged. We supported them in XGtE precisely because the feedback we saw was that they were kind of half-baked.

No real surprises. The long playtest meant we ironed out the really big issues before release. from discussion AMA: Mike Mearls, D&D Creative Director.

Who are your personal top 10 RPG products?

Comment from discussion Who are your personal top 10 (or 5 if you don’t have time) RPG products from before your own era working on games and that aren’t WOTC?

mikemearls24 points19 days ago
I started doing this stuff in 1999, so I’m pegging everything before that:

GURPS 2nd edition – Platonic ideal of a universal engine IMO. Just enough detail to get you playing without overwhelming you with rules.

Call of Cthulhu 4th edition – Cthulhu I started with.

Ars Magica 2nd edition – liked the approach to magic, first game I encountered that really integrated setting and rules

Broken Covenant of Calebais for ArM – had a lot of fun with this, dungeoncrawl built by Jonathan Tweet that tried to not be a dungeon

Shadowrun 1st edition – my elf can have a gun and nobody thinks that’s cheating. Sign me up.

Early White Wolf magazine – before the Internet, was the best gateway to RPGs beyond D&D

Unknown Armies 1st edition (squeezes under the deadline) – kind of felt like modern day Ars Magica to me, setting and system really work well, hard to not come up with great campaign ideas reading it

Vampire 1st ed – clans were great, added a distinct flavor to the vampire myth and made it easy to figure out why the characters were actors in the world

Mage 1st ed – there’s nothing more fun than figuring out the convoluted series of coincidences that end with a Terminator-like assassin ending up getting sucked into the engine of a low-flying 747

Warhammer FRP – I bought this one only because of the oranged-mohawked dwarf on the cover, chopping an orc in half. was not let down.AMA: Mike Mearls, D&D Creative Director.