golden rule
Dungeon Masters… It is NOT your story
Dungeon Masters… It is NOT your story. It is all your story.
— Todd Kenreck (@ToddKenreck) August 17, 2020
Your players are every bit the storyteller as you.
— Todd Kenreck (@ToddKenreck) August 17, 2020
I agree! I will also add: Dungeon Masters, its not your job to make sure everyone else has fun. D&D is a collaborative game and it is everyone’s job to make sure the game is fun for everyone. The whole table wins or the whole table loses.
Lift each other up. If the game isn't fun that is not any one person's fault. I feel too often people are afraid to DM because they are afraid of shouldering the burden of making every player happy. That is the whole tables job, not any one person's.— ThatBronzeGirl (@ThatBronzeGirl) August 18, 2020
Every actor talks about sharing energy, sharing time, seeing a moment even if it isn’t theirs and making room. @samriegel for all their bombasticness on the outside will step aside and even hold others back for a moment, for a fellow player, for story. I'd say @CriticalRole is a standard in sharing. No one character stands out. They all set each other up. They all take front in center. That's friendship. That's theater. That said… The DM invests so much. What they want to say. That's the backbone.
— Todd Kenreck (@ToddKenreck) August 18, 2020
We get to play Dungeons & Dragons. We tell our story.
We get to play Dungeons & Dragons. We tell our story. We create friends. We slay monsters and sometimes we befriend them. These stories give us agency in a time and place where we desperately crave it. If you get 2 hours or more away from your troubles, that is a gift.
— Todd Kenreck (@ToddKenreck) August 28, 2020
DMs, if your group is arguing about whether a rule should or shouldn’t impose advantage/disadvantage
DMs, if your group is arguing about whether a rule should or shouldn't impose advantage/disadvantage, remember this: we designed the game assuming you make on-the-spot decisions about whether advantage/disadvantage applies. For more info, see p. 239 in the DMG. #DnD
— Jeremy Crawford (@JeremyECrawford) February 12, 2020
Remember that you are not the only player at your D&D table
Remember that you are not the only player at your #dnd #ttrpg table. Learning to uplift & support other characters stories is a skill that will improve your sessions tenfold and make you feel more connected to the group.
Be a fan of each other's characters. <3
— Mark “Sherlock” Hulmes (@sherlock_hulmes) August 14, 2020
Doesn't need to be big dramatic 121 conversations either. It can simply be asking a question to prompt a character to reveal their backstory, or how they feel, even asking another PC "How can I help?" when they are pursuing a goal, etc.
— Mark “Sherlock” Hulmes (@sherlock_hulmes) August 14, 2020
“It’s important for a DM to pay attention to what your PCs love, so you know how to hurt them.”
As I said to my players last night "It's important for a DM to pay attention to what your PCs love, so you know how to hurt them."
So, fair.
— Dan Dillon 👥 (@Dan_Dillon_1) January 17, 2020
Live life like you are playing Dungeons & Dragons
Live life like you are playing Dungeons & Dragons. Support each other, share the attention, pick your battles and don't forget to take a long rest.
— Todd Kenreck (@ToddKenreck) February 18, 2020
A good D&D player can scour the rules for character elements that make the game more fun for THEM
A good D&D player can scour the rules for character elements that make the game more fun for THEM.
A GREAT D&D player employs those rules elements that make the game more fun for EVERYONE at the table (including the Dungeon Master).
— Chris Lindsay, Existentialist (@Onnatryx) January 27, 2020