@Mazoshi1987Crag Cat – Is its type or CR an error in Storm Kings Thunder? As If a druid can turn into that it can unbalance the game. The crag cat's type and CR are correct.
— Jeremy Crawford (@JeremyECrawford) October 4, 2016
storm kings thunder


Are the Cloud Giants that appear in “Death Masks” the same as the ones that show up in Storm Kings Thunder?
@MileyMan1066are the Cloud Giants that appear in “Death Masks” meant to be the same as the ones that show up in WotC’s Storm Kings Thunder? Some of them, yes. ;} Like the human race, giant races aren't monolithic; they react to change differently & form fiercely opposed factions
— Ed Greenwood (@TheEdVerse) April 20, 2017
@MileyMan1066Truth. Wasjust curious if the 2 incidents of the castle over waterdeep were meant to be the same thing, just using different names. Thnks! Different forays. Death Masks is first diplomatic foray, to soften Laeral up/train her to not instantly view flying castles as an attack.
— Ed Greenwood (@TheEdVerse) April 20, 2017
@MileyMan1066Ahh OK, this is immensely helpful! Was agonizing of timeline stuff. This clears it right up, thank you so much! A pleasure!
Best way to think of DEATH MASKS: It hints at many future things, found in game adventures,but covers few of them directly.— Ed Greenwood (@TheEdVerse) April 20, 2017

Anything I should know about Everlund?
@ChrisPerkinsDnD my players are about to enter Everlund in SKT. Anything I should know about the place that isn't listed in the book?
— Jon Dilley (@0Generic0) March 27, 2017
Maybe a cloud giant castle drifts overhead and drops several stone giants into the city. That was in SKT but got cut for space. #wotcstaff https://t.co/38vx0tX3FH
— Christopher Perkins (@ChrisPerkinsDnD) March 27, 2017

How rare are level 10+ wizards in Faerun?
@ChrisPerkinsDnD Got to a point in SKT that has a teleportation circle, & a question came up: how rare are level 10+ wizards in Faerun?
— George Sutherland H (@Acr0ssTh3P0nd) November 13, 2016
Officially, Faerûn has an abundance of high-level wizards. Also officially, a DM can disregard this fact. #WOTCstaff https://t.co/1gmCNFvze3
— (((Chris Perkins))) (@ChrisPerkinsDnD) November 13, 2016

Where I can find details on the deposition of Degult Neverember as Open Lord?
@ChrisPerkinsDnD any idea where I can find details on the deposition of Degult Neverember as Open Lord?
— Dan Weiss (@ForgottenLore) August 8, 2016
It gets mentioned in a few places. Sounds like a good topic for a future "Lore You Should Know" podcast. #WOTCstaff https://t.co/LJRmjWhSqq
— (((Chris Perkins))) (@ChrisPerkinsDnD) August 8, 2016
It's discussed in Storm King's Thunder. The Masked Lords voted him out while he was off rebuilding Neverwinter. https://t.co/LJRmjWhSqq
— (((Chris Perkins))) (@ChrisPerkinsDnD) August 8, 2016

Rune Magic, Storm King’s Thunder and Giantcraft
The giants’ ordning was introduced in a 2nd edition D&D game supplement called GIANTCRAFT. https://t.co/Ddmm8bHvpa
— (((Chris Perkins))) (@ChrisPerkinsDnD) June 3, 2016
After this Master Chris tweet I’ve made some research in my library and I found Giantcraft an interesting Forgotten Realms supplement that can give you a deep insights about Storm King’s Thunder storyline.
Here you will find:
- The story about the War with the Dragons
- A section on player-character giants and giant-kin
- A chapter on giant religion
- Details on giant rune magic
- Highly detailed lairs for the main giant types
- Uncover the secrets of the Ordning
- The forbidden “living cave”
- Learn the history of the sons and daughters of Annam
RUNE MAGIC is also described very well in the Unearthed Arcana pdf from Master Mike Mearls and can help you with your low level characters against giants.
If you need something about rune-based magic there’s the Vikings Campaign Sourcebook, that gives you more free play to put these magical runes in your pre-giants campaign.

Drizzt Do’Urden as an 8th-level fighter sheet by Chris Perkins
Drizzt Do’Urden as an 8th-level fighter, from the Drizzt Do’Urden Racial Features
Lawful Good Male Drow Fighter 8
Hit Dice 8d10 Hit Points 87 Armor Class 16 (+1 leather), 17 while wielding a separate melee weapon in each hand, or 20 (with transfer bonus from Twinkle) Speed 30 feet
STR 10 (+0) INT 12 (+1) DEX 19 (+4) WIS 14 (+2) CON 14 (+2) CHA 11 (+0)
Proficiency Bonus +3 Saving Throws Str +3, Con +5 Skills Acrobatics +7, Perception +5, Survival +5 Damage Resistances fire (while attuned to lcingdeath) Senses darkvision 120 ft., passive Perception 15 Languages Common, Elvish, Undercommon Attack Routine
Idngdeath (Action). +10 to hit, reach 5 ft., one target. Hit: 1d6 + 7 slashing damage plus 1d6 cold damage. Twinkle (Bonus Action). +7 to hit, reach 5 ft., one target. Hit: 1d6 + 4 slashing damage. Hit or Miss: Drizzt gains a +3 bonus to his AC until the start of his next turn. kingdeath (Extra Attack). +10 to hit, reach 5 ft., one target. Hit: 1d6 + 7 slashing damage plus 1d6 cold damage.
OR
Taulmaril (Action). +10 to hit, range 150/600 ft, one target. Hit: 1d8 + 7 piercing damage. The arrow is considered silvered. Taulmaril (Extra Attack). +10 to hit, range 150/600 ft., one target. Hit: 1d8 + 7 piercing damage. The arrow is considered silvered.
D row Magic. Drizzt knows the dancing lights cantrip and can cast darkness and faerie fire (DC 11 Dexterity save negates), each once per day. Fey Ancestry. Drizzt has advantage on saving throws against being charmed, and magic can’t put him to sleep. Trance. Drizzt doesn’t need sleep. Instead, he meditates deeply, remaining semiconscious, for 4 hours a day. After resting in this way, Drizzt gains the same benefit that a human does from 8 hours of sleep. Class Features
Action Surge (Recharges of a Short or Long Rest). On his turn, Drizzt can take one additional action on top of his regular action and a possible bonus action. Dual Wielder (Feat). Drizzt gains a +1 bonus to AC while wielding a separate melee weapon in each hand (already accounted for in his AC) and can use two-weapon fighting even when the one-handed weapons he is wielding aren’t light. In addition, he can draw or stow two one-handed weapons when he’d normally be able to draw or stow only one. Extra Attack. Drizzt can attack twice, instead of once, whenever he takes the Attack action on his turn. Second Wind (Recharges after a Short or Long Rest). On his turn, Drizzt can use a bonus action to regain 1d10 + 8 hp. Two-Weapon Fighting Style. Drizzt adds his Dexterity modifier to the damage of the second attack.
Archetype: Champion
Improved Critical. Drizzt’s weapon attacks score a crit on a roll of 19 or 20. Remarkable Athlete. Drizzt adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. Equipment
Green hooded cloak +1 leather armor Icingdeath and Twinkle (scimitars) Taulmaril (longbow) Gwenhwyvar (figurine of wondrous power) Horn charm of Mielikki
Icingdeath Weapon (scimitar), legendary (requires attunement) Icingdeath is a +3 frostbrand scimitar that deals an extra 1d6 cold damage on a hit and grants Drizzt resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Drizzt can, while the blade is drawn, extinguish all nonmagical flames within 30 feet of him. This property can be used no more than once per hour.
Twinkle Weapon (scimitar), legendary (requires attunement
Twinkle is a +3 defender scimitar. The first time Drizzt attacks with the weapon on each of his turns, he can transfer some or all of the sword’s bonus to his AC. The adjusted bonuses remain in effect until the start of his next turn, although he must hold the sword to gain the bonus to AC from it. A blue sapphire in the blade’s pommel glows in the presence of danger, preventing Drizzt from being surprised as long as he is conscious.
Taulmaril Weapon (longbow), legendary (requires attunement
Taulmaril is a +3 longbow that comes with the Quiver of Anariel, which produces an endless supply of silvered arrows that transform into streaks of silver fight that deal piercing damage on impact.
Gwenhwyvar Wondrous item, legendary Gwenhwyvar is a unique panther figurine of wondrous power carved from a single piece of onyx. If Drizzt uses an action to speak the command word and throws the figurine to a point on the ground within 60 feet of him, the figurine becomes a giant panther (use the saber-toothed tiger statistics in the Monster Manual). Gwenhwyvar is friendly to Drizzt and his companions. She understands Drizzt’s languages and obeys his spoken commands. If Drizzt issues no commands to it, Gwenhwyvar defends herself and Drizzt, but takes no other actions. Gwenhwyvar can remain a panther for up to 12 hours. At the end of the duration, she reverts to figurine form. She reverts to figurine form early if she drops to 0 hit points or if Drizzt uses an action to speak the command word again while touching her. Once it has been used, the figurine can’t be used again for 24 hours.
Horn Charm of Mielikki Wondrous item, legendary This ornate whistle hangs from a silver chain worn around Drizzt’s neck. when the horn charm of Mielikki is blown, a unicorn named Andahar magically appears within 60 feet of the item and remains for as long as Drizzt desires. Andahar is friendly to Drizzt and his companions and willingly serves as Drizzt’s mount. The unicorn otherwise acts according to its nature and is not under Drizzt’s control. Andahar has bells tied to his reins. As a bonus action, the unicorn or its rider can make the bells silent, or use a bonus action to make them jingle again. If Andahar dies, the horn charm turns to dust and is destroyed.
#PAXEast
game. pic.twitter.com/SqzdF0pGec— Christopher Perkins (@ChrisPerkinsDnD) April 27, 2016
@ChrisPerkinsDnD What do you think makes Drizz’t such an iconic character?
— Zee Rae (@KbowlZee) April 30, 2016
Drizzt has appeared in over two dozen novels by @r_a_salvatore (the latest novel, titled Maestro, just released). https://t.co/vV295DmgWq
— Christopher Perkins (@ChrisPerkinsDnD) April 30, 2016
@ChrisPerkinsDnD Why is Twinkle’s bonus action attack only a +7 to hit instead of +10?
— John Appleton (@jaa0109) April 30, 2016
Because, for the live game, I decided that I’d shift all of Twinkle’s bonus to Drizzt’s AC. https://t.co/newimebudT
— Christopher Perkins (@ChrisPerkinsDnD) April 30, 2016
@ChrisPerkinsDnD But I fought he was a ranger
— Brogan (@BrosPros_) April 27, 2016
He’s called a ranger, but his abilities are more in line with fighter. https://t.co/CwZZESm6Ey
— Christopher Perkins (@ChrisPerkinsDnD) April 27, 2016
@ChrisPerkinsDnD So, what was that accent you were doing for Drizzt? As a drow player, I gotta know what “canon” is.
— badmad stormmad. (@baroqueout) April 24, 2016
For Drizzt specifically, I was aiming for a combination of Charlie Hunnam (Sons of Anarchy) and R.A. Salvatore. 1/2 https://t.co/aJXKIKCfUj
— Christopher Perkins (@ChrisPerkinsDnD) April 24, 2016
In my home games, most drow have a French accent. Drizzt is not like most drow, however. And none of that is canonical to the Realms. 2/2
— Christopher Perkins (@ChrisPerkinsDnD) April 24, 2016
@Hexen525 @ChrisPerkinsDnD I don’t worry about spoilers, but if he doesn’t have the bracers…then he certainly doesn’t have the bow
— Stuart Wood (@altstu2) April 27, 2016
He has the bracers, but they didn’t fit on the page, and so I left them out. https://t.co/JkRwKA3Hsz
— Christopher Perkins (@ChrisPerkinsDnD) April 27, 2016
@Phylok @ChrisPerkinsDnD Someone with levels only in ranger can still claim to be a fighter. Class name and identity are not the same
— Xavian Starsider (@KoalaXav) April 27, 2016
I agree. https://t.co/xqY4z3q6s8
— Christopher Perkins (@ChrisPerkinsDnD) April 28, 2016
@ChrisPerkinsDnD Looks like you renamed Guenhwyvar for that alt Drizzt as well.
— Dan_Lawyered (@LawyeredDan) April 27, 2016
That’s just s spelling error on my part. https://t.co/OOFS0It2Tu
— Christopher Perkins (@ChrisPerkinsDnD) April 28, 2016
@ChrisPerkinsDnD @LawyeredDan don’t worry, no one spells it correctly the first (or 27th) time.
— GnawBit (@gnawbit) April 28, 2016
I’m not worried. The character was created for a game, not publication. https://t.co/SKvlWywtUT
— Christopher Perkins (@ChrisPerkinsDnD) April 28, 2016
@ChrisPerkinsDnD I’m crunching numbers and it seems the Drizzt you used doesn’t have legal ability scores?
— Jace Parker (@PenofJace) April 27, 2016
His ability scores are legit. You’re assuming I used a standard array or point-buy system, which is not the case. https://t.co/4t8ICUvrh5
— Christopher Perkins (@ChrisPerkinsDnD) April 28, 2016

Storm King’s Thunder: using two of the rangers listed on pg. 71 They are described as Scouts…
@JeremyECrawford I am running Storm King's Thunder for the first time for my players. I am using the two of the rangers listed on pg. 71 as extra muscle and guides. They are described as Scouts. Does this mean that there stats are from pg. 350 of the MM? Thanks!
— Benjamin Edenfield (@baedenfield1) November 8, 2018
In a D&D adventure, the name of a monster/NPC is boldface if you're meant to use the stat block with that name in the "Monster Manual" or another specified place.
See "Running the Adventure" in the intro of "Storm King's Thunder" and other adventures for more information. #DnD https://t.co/qsoxy3jj2t
— Jeremy Crawford (@JeremyECrawford) November 8, 2018