The amount of “I’ve never read the DMG” I see saddens me.
— Dan Dillon (@Dan_Dillon_1) July 2, 2019
Honestly i can’t say one way or another. I’ve really only skimmed it tbh. The only section that gets referenced regularly in any of the games i play is the “conditions” section.
— Sage, Parun (@StaffofSage) July 2, 2019
– World building
– Genre advice (e.g. wuxia weapon equivalents)
– Optional actions and subsystems (tumble, disarm, madness, lingering injuries)
– Modern and futuristic weapons
– Siege weapons
– Social interaction rules
– Traps and hazards
Oh and magic items. 😛 And a ton more.— Dan Dillon (@Dan_Dillon_1) July 2, 2019
It hurts to see. No matter how much more I want out of it, it’s still a good book Best advice in the DMG is the first paragraph, where they tell you to go read Phandelver instead. #DND
— AnOddJuniper (@AnOddJuniper) July 2, 2019
Yeah, I really dig the social interaction rules and outer plane write ups in Phandelver.
— Dan Dillon (@Dan_Dillon_1) July 2, 2019
— Dan Dillon (@Dan_Dillon_1) July 2, 2019
When I propose a question about balancing an encounter, and the response is “read the DMG”, and I have to actively find the page number myself… I think that speaks more about the community and their lack of desire to help newb DMs than it does people’s reading comprehension. That is indeed an unhelpful answer. Better is “check out the DMG pg 82 for encounter difficulty.”
Not sure how that relates to reading or not reading the DMG. The table of contents and index both have pointers to “Creating an Encounter” also.
— Dan Dillon (@Dan_Dillon_1) July 3, 2019
I feel this mentality is restricted as even the DMG says the following: “The D&D rules help you and the other players have a good time, but the rules aren’t in charge.” I’m not saying you have to do everything the DMG says, exactly as it says it.
I’m saying there are great tools and options that many people simply aren’t aware of because they’ve never looked.
— Dan Dillon (@Dan_Dillon_1) July 3, 2019
For all the interesting and well thought out ideas in the DMG, it’s dense and a chore to read.
Xanathar’s guide to Everything, on the other hand, is both useful and fun to read. And isn’t our hobby supposed to be about fun?