The biggest mistake in game design is to assume that "good" design can be judged without context. There is no archetypal good design.
— Mike Mearls (@mikemearls) June 20, 2017
"Good" is strictly a relative assessment. If someone asks if a game design is good, ask them "Good at what?" And ask that question yourself.
— Mike Mearls (@mikemearls) June 20, 2017
Easy to mistake the "how" in a game design with the "what", and advanced designers consider the "why".
Thus is today's advice dispensed.
— Mike Mearls (@mikemearls) June 20, 2017
Is there something as archetypal bad design? Asking sincerely.
— Raphael Soares (@GrimLavaman) June 20, 2017
Probably would be something that a human would just not enjoy and would not provide any insight or revelation. https://t.co/lg7NEKAbZI
— Mike Mearls (@mikemearls) June 21, 2017