The long road to leading design on 5e started with me in '99 miserable, unhappy, & frustrated, flat-out deciding "I can be a game designer."
— (((Mike Mearls))) (@mikemearls) August 25, 2016
It took an enormous amount of work, a big slice of luck, and a lot of support to get here, but that's the first step. Decide you can do it.
— (((Mike Mearls))) (@mikemearls) August 25, 2016
It's a small thing, and it doesn't really push you forward, but it does point you in the right direction.
— (((Mike Mearls))) (@mikemearls) August 25, 2016
It's also why inclusivity matters to me – the world is hard enough, we don't need to make things worse for each other. Don't be a dick.
— (((Mike Mearls))) (@mikemearls) August 25, 2016