The player group was surprised by enemies except 1 player, how would it be the rule for him to warn others? would you have to wait for his initiative? The non-surprised character gets to act on their initiative as normal. As far as warning others, it's dramatic, but without an ability or feature that specifically does something, it doesn't prevent them from being surprised.
— Dan Dillon 👥 (@Dan_Dillon_1) January 12, 2020
It's a very general sort of scenario you're describing, but keep in mind that initiative order is an abstraction. Everything narratively happens very close to simultaneously, we break it down into turns so it makes sense as a game. 🙂
— Dan Dillon 👥 (@Dan_Dillon_1) January 12, 2020
So while it seems like the unsurprised character could shout a warning to surprised characters who haven't acted yet, the shout, the foes attacking, the surprised characters being flummoxed, all happens at essentially the same time.
We just resolve them one at a time.
— Dan Dillon 👥 (@Dan_Dillon_1) January 12, 2020
Oh Thanks! thank you for your time, subject sparked controversy at yesterday’s Dungeon of Madmage session, because of Group Artificie’s Steel Defender … all looking forward to tomorrow’s announcement! Happy to help!
Can I ask how the Steel Defender factored in?
— Dan Dillon 👥 (@Dan_Dillon_1) January 12, 2020
Right, so the defender gets to take its turn and act as normal.
— Dan Dillon 👥 (@Dan_Dillon_1) January 12, 2020