Your DM runs the D&D game you're playing.
The rules don't run the game. My rulings don't run the game. Your DM does.
And that game is a co-op game, all about creating a mutually fun experience for the people at the table.
Work to bring smiles to one another's faces. #DnD
— Jeremy Crawford (@JeremyECrawford) August 17, 2018
Smiles are important but the other thing a great party gets on their face is pizza! Mmm, pizza.
— Jeremy Crawford (@JeremyECrawford) August 17, 2018
Why do we have rules then if they dont mean anything?
— Energy Predator (@forestsfailyou) August 17, 2018
Rules help make D&D a game, rather than pure improvisational storytelling. The DM is the person who runs that game and who oversees the use of the rules.
If you like total fidelity to the rules, I recommend choosing a DM who strives for that. #DnD https://t.co/8Z3aJG0SFu
— Jeremy Crawford (@JeremyECrawford) August 17, 2018
Our of curiosity, where’s the overlap between “your DM runs the game” and “D&D is a cooperative game”? What’s the design rationale for investing the DM with all rulings power, and not sharing it cooperatively among the table and social contract?
— Matt Hayles (@mathayles) August 17, 2018
The DM cooperates with the players to create a fun experience. And the players cooperate with each other. If there are disputes, the DM makes the final call. A co-op-minded DM makes a call that feels natural for the group and talks it through if they have questions. #DnD https://t.co/FqOk8hrfbA
— Jeremy Crawford (@JeremyECrawford) August 17, 2018
It’s only a co-op till the players start trying to murder each other
— Aidan Warnock (@Astr0Wolf) August 17, 2018
If the players are trying to murder each other, please call the police! 👮♀️👮♂️ https://t.co/80fedxHuYx
— Jeremy Crawford (@JeremyECrawford) August 17, 2018