@ChrisPerkinsDnD thoughts on giving party bad information when they fail arcana, history etc checks?
— Chris Reaver (@thegoodreaver) November 28, 2016
When giving a player false information, try to sound convincing. Say it like it was true. #WOTCstaff https://t.co/653jq514eW
— Christopher Perkins (@ChrisPerkinsDnD) November 28, 2016
@ChrisPerkinsDnD @thegoodreaver I disagree. No false info. I'd rather get no info
— melissa.reaver (@mrsgoodreaver) November 28, 2016
1. It's not up to the player. 2. The DM can introduce conflicting information later in the story to disprove false beliefs. #WOTCstaff https://t.co/3uVD60EQG7
— Christopher Perkins (@ChrisPerkinsDnD) November 28, 2016