What are the most played fighter subclasses in #dnd games? THIS IS A AN AUTOMATIC CAPTION TEXT from YouTube, so it’s not “perfect”.
My advice is to use it just to help people like me that are not english speaking, to understand the Video/Podcast
hello everyone I’m talk Enric and thisis Dean DB ons top 10 where we take a
look at the top subclasses magical items
spells
and a whole lot more used on D&D beyond
calm throughout the life of the website
now these numbers can change based off
when a book was released obviously if a
subclass or a magical item only came out
a few months ago that subclass of
magical item is less likely to be higher
up in the ranks so we’re gonna delve
right now into these top 10 fighters
subclasses on D&D beyond.com at number
10 we’ve got the purple dragon knight
this fighter in particular is very good
at buffing the rest of their allies
using their typical fighter abilities
but those abilities then have a
secondary effect that really benefits
your entire party there are very
advantageous in groups and really are
that fighter that unusually almost like
the Paladin can really give back to the
rest of the group at number 9 from
explorers guy to wild mount that just
came out we’ve got the echo Knight the
echo knight is a very fun fighter that
allows you to basically take a shadow of
yourself a kind of this shadowy
duplicate this echo of the potential
version of you to fight alongside you
this allows you to get multiple attacks
to send out this echo ahead and sort of
scout for you you can even force it to
jump in front of someone in your party
and defend them and take the damage for
them as well you can even teleport and
switch your location completely with
that echo it’s a lot of yellow of extra
attacks a lot of utility on the
battlefield it’s a very fun subclass for
the fighter and number eight we have
well my personal favorites its unearthed
or Akana so it’s not technically
official material yet but the room
Knight is very popular if you’re into
giants and runes well this is the
fighter for you each one of these runes
allows you different magical effects
that you can use once pro long rest but
so gives you an overall boost to certain
skills and other abilities as well it
really lets you customize your fighter
in a third level you can become large
you literally get larger like a giant to
be able to smash down your enemies it’s
so much fun it is a fantastic subclass
and I highly recommend it
at number seven we’ve got the Cavalier
which is an excellent subclass for the
fighter if you really like to tank known
Lee does it fulfill that knight in
shining armor riding on top of a horse a
Griffon or a dragon where you are
capable of defending your mount but it
also allows you to do the same for
anyone who’s near you so you can still
be very valuable both on the battlefield
but also in a dungeon setting as well if
someone tries to attack your party
members you have reactions for that type
of thing and you’re very good of course
charging into battle at number six we’ve
got the arcane Archer if you love arrows
and you love magic this is the subclass
for you you are able to see fuse your
arrows with magic – cause all number of
effects you can shoot someone and cause
them to be afraid to be charmed to be
banished you can chew an arrow and have
it explode and effect multiple enemies
or shoot an arrow in a straight line and
pierce everything in that straight line
you can even cause an arrow to just home
in on its target no matter what it’s a
very fun subclass that has a lot of
customization for the fighter if you
love bows and you love magic this is the
perfect subclass you are typically going
to be playing an elf as it is written
however you can consult with your
dungeon master and ask them that you are
trained by elves to have learned this
elvish arcane archery at number five
we’ve got the samurai which is perhaps
one most survivable fighters have all
the subclasses they can take an
incredible amount of damage and keep on
going they’re also very persuasive
they’re not unaccustomed to political
intrigue as well if you really want the
fighter who will be the last one
standing the samurai is most definitely
for you at number four we have the
gunslinger from critical role designed
by Matthew Mercer
the gunslinger here allows you to use
the firearms that you find in the dmg
the Dungeon Master’s guide as well as a
few extras and they are not always
consistent sometimes bad things happen
when you shoot a firearm but allows for
different types of ammunition and
effects that are really fun when you
fire your firearm it really does give
you that fulfillment of that fantasy of
that that musket wielding pistol
wielding fighter and it’s an excellent
subclass and it’s available on D&D
beyond.com at number three we have the
eldritch night for those they’ve always
had that fighter mage fantasy who have
always wanted to wield a sword in one
hand and cast spells and the other the
eldritch knight is perfect for that kind
of gameplay you’re definitely more of a
warrior than you are a wizard but you
are able to bind with y-your weapons you
can call it fourth out of almost nowhere
and you can cast spells as well on the
battlefield it allows you to mix up a
love interesting can trips and also your
weapon attacks it’s a very fun subclass
and it allows you to also teleport
around the battlefield eventually as
well and are number two fighters
subclass on Dean DBM comm so far is the
battle master the bow master is
fantastic for that customized ability
that you want for the fighter allows you
to have multiple maneuvers that you can
choose from so if you want to be that
fighter that is capable of making an
attack on the enemy and knocking their
weapon out of their hand or that fighter
that is only attacking so that they can
try to give their allies advantage or
maybe your attacking so ferociously you
scare the interview actually cause them
to be frightened this is what the bow
master is all about they have all these
very unique
maneuvers there are so many of them that
really give you that that that fantasy
of combat right and it’s especially
great for theater of the mind and also
for anyone who wants to play a very
strategic fighter and the number one
subclass for the fighter
Ondine DB on comm right now is the
champion the champion deals a great deal
of damage they have a much higher
critter ange which means you have a
higher chance of a critical hit when you
attack your enemies and that means
double the dice so that’s extremely fun
it’s very very simple design you will
also can have more weapons
specializations as you progress and that
critical range that chance to get a
critical hit on your enemies grows over
time so it’s a very simple fighter
subclass it’s a very fun one if you love
doing damage and it’s a great
introduction to the fighter in general
as well as D&D you can hand just about
anyone the fighter champion and they’re
ready to play some D and E and have some
fun and those are the top 10 fighters
subclasses being used on D and E being
calm right now by you will have a lot
more videos like this about other
subclasses as well as the top magical
items the most popular spells prepared
and all sorts of other information that
we have from D&D beyond.com
thank you so much for watching top 10
I’m your host Ike Henrik have a great
day
@ToddKenreck takes a look at the Top 10 Fighter Martial Archetypes being used right now on D&D Beyond! https://t.co/lnlSXYxR0Q
— D&D Beyond (@DnDBeyond) May 4, 2020
I love how Gunslinger is the fourth most popular choice.
This despite it both being campaign-specific in 5E, AND having all the oldschool grognards yelling “No guns in D&D! They have no place in Fantasy!” (despite the fact that guns have literlaly been a part of every single edition on D&D).
~~~
The reflexive opposition to firearms has always baffled me. People want a fantasy world where knights ride around in full plate armor (peaked late 15th century and early 16th century), but not one where there are early reliable firearms like cannons and arquebuses (widespread by the start of the 15th century)?
Our collective pop culture imagining of the late medieval period is full of holes and misconceptions. Guns were a massive part of warfare all throughout Eurasia, and yet we ignore or downplay their presence, or pretend they didn’t even exist!
We imagine everyone fought with swords, when in reality the king of the battlefield was the spear, and swords were uncommon and used primarily as backup weapons for the elites. We think of knights in shining armor, when in reality they were only a tiny fraction of soldiers on the field, and much more important were common spearmen, archers, crossbowmen, et cetera.
We think of the Mongols thundering out of the steppes and armed with composite bows, but they didn’t conquer half the known world using arrows – they adopted cannons from the Chinese, and put them to use sieging fortified cities.
We think of the Japanese samurai viewing firearms as dishonorable and insisting on fighting with katanas, but that’s completely wrong – the Japanese were so enthusiastically in love with firearms that there are periods where they were producing more guns annually than all of Europe combined!
Guns were everywhere, and people didn’t hesitate to adopt them, because they were just another tool of warfare! If you’re okay with shooting someone with a powerful crossbow, why are you against shooting them with a powerful gun? The only difference is that one stores muscle energy in the limbs of a bow, and the other stores chemical energy in a charge of gunpowder.
Fantasy isn’t ruined by gunpowder anymore than it’s ruined by crossbows, or by steel metallurgy good enough to make plate armor. A wizard casting fireball can still obliterate a platoon of arquebusiers. Magic doesn’t lose to guns.