Undermountain level 1 comparison: pic.twitter.com/aVYiVuA0Mb
— Jester David (@DnDJester) November 12, 2018
Overlay! pic.twitter.com/J8Wt0iSx9c
— Jester David (@DnDJester) November 12, 2018
They collapsed a few tunnels and simplified a few chambers, but the basics are all there…
— Jester David (@DnDJester) November 12, 2018
Some might say less complex. Some might say — heaven forbid — “dumbed down.” But this looks better insofar as it’s more readable, understandable, and readily usable at the table That said, if you give your players the 5e map and use the rooms that were cut from the original map as secret, unmapped rooms a la Super Metroid… now that could be very cool indeed.
— Kobold Press (@KoboldPress) November 12, 2018
In the "home" Realms campaign, many parts of that level of Undermountain were hidden behind secret doors, or flooded rooms, and the PCs didn't find them for literally years. Part of the fun was finding new ways in and out of the dungeon; they're hidden all over Waterdeep. https://t.co/ni42o9nhMd
— Ed Greenwood (@TheEdVerse) November 12, 2018