So I have a Warforged in my campaign, and he constantly insists that because he is not biological in nature; poison, lack of oxygen, drowning, etc. doesn’t affect him. Is this true?
— Bart H Hamilton (@Bartavious) September 6, 2018
A character’s racial traits are defined in their race entry. If a player claims to have traits not in that entry, have a conversation about whether the player would like to play a race that actually has those traits. Or you might explore home-brewing something. #DnD https://t.co/H9rU2zfmhC
— Jeremy Crawford (@JeremyECrawford) September 6, 2018
Sure thing!
— Jeremy Crawford (@JeremyECrawford) September 6, 2018
I think @CheeseballDay is on the right track, do what your players love, make rulings that are satisfying to the game, and that you can stay consistent with. But out of curiosity, @JeremyECrawford where does it say they’re not constructs?
— James Kunka (@LowClarity) September 6, 2018
The “Wayfinder’s Guide to Eberron” intentionally refers to warforged as humanoids. #DnD https://t.co/Mfq6RGDoAu
— Jeremy Crawford (@JeremyECrawford) September 6, 2018
That’s makes sense, but I’m curious. Why are warforged able to drown or be poisoned if they’re constructs They aren’t constructs.
— Jeremy Crawford (@JeremyECrawford) September 6, 2018