It’s interesting seeing reactions at GenCon to Critical Role’s show in Indy. Illustrates a big divide in how designers grok TRPGs these days
— (((Mike Mearls))) (@mikemearls) August 7, 2016
Just went on stage with @matthewmercer to announce that @GreenRoninPub is doing Critical Role RPG books! pic.twitter.com/uoxNjipJVV
— Chris Pramas (@Pramas) August 7, 2016
OK, so here comes a series of tweets to summarize what I talked about earlier this evening. It’s about the history of RPGs and their future.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
1. I believe that the rise of 3/3.5e and online discussion forums created a massive, fundamental shift in how RPGs were viewed and used.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
2. 3e, and then into 4e, D&D was very dense, rules heavy, complicated, and filled with character building options. That was the game.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
3. That spread to other RPGs, placing the baseline complexity of the typical RPG at the extreme upper end of what we saw in 80s/90s.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
4. At the same time, online discussion veered heavily toward character optimization and rules details. It was a culture of read and dissect.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
5. Both the indie and old school design movements rose in counter to this, focusing much more heavily on actual play at the table.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
6. However, the prevailing, forum-based online culture made it very hard to communicate meaningfully about actual play.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
7. That changed when streaming and actual play vids became accessible to the average DM. The culture of actual play had a platform.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
8. We can now meaningfully interact based on what we’re doing when we play, rather than talk about the stuff we do when we don’t play.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
9. This is HUGE because it shifts the design convo away from “How do we design for forum discussions?” to “How do we design for play?’
— (((Mike Mearls))) (@mikemearls) August 7, 2016
10. As game designers, we can actually watch how RPGs play and what rules and concepts facilitate the effects we’re looking to create.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
11. The tension between theoretical discussion vs. actual play has always been a big part of RPG design.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
12. I believe at the table ruled for a very long time, swung hard to theory, and now back to table-driven design.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
13. Theory is useful, but it has to be used in service to actual, repeatable results in play. And I say this as someone who veered to theory
— (((Mike Mearls))) (@mikemearls) August 7, 2016
14. So in a series of 14 tweets, that’s why I see Critical Role at GenCon something that can be very good for the hobby and designers.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
15. All of this is IMO, based on observations from this specific perch over 16 years. Your mileage may/can/should/will vary.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
Addendum: This ties into the huge success of 5e and the growth of RPGs – people can now learn by watching. The rulebook is not a barrier.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
We don’t learn sports like baseball or soccer by reading the rules – we watch and quickly learn how to play.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
The rulebook is a reference, like the NBA’s rulebook. Comes out only when absolutely needed. Barriers are now gone. Design accordingly.
— (((Mike Mearls))) (@mikemearls) August 7, 2016
The rulebook is a barrier to new players when it’s hundreds of pages long. I can’t believe there wasn’t a 64 page rulebook in the starter set (online pdf is a cop out). Way to fumble the ball.
The thing is, lots of players learn to play WITHOUT any book at all.
I learned how to play by doing & only afterwards did I start reading the PHB. I was hooked BEFORE I even got my hands on the rules.
For me, that was a pretty good incentive to start reading the PHB