Comment from discussion Hi Mike,
I’m currently running the HotDQ adventure with my party, and we’re liking the system a lot.
My big issue is that my party has now amassed a lot of money, but have nothing to spend it on. The PHB says that only common magic items are sold, so it sounds like they can’t buy +1 weapons, etc.
What can my party do with all its wealth?The DMG has guidelines on this, but to tide you over I’d take a look at the final chapter of HotDQ (spoiler – flying castle) and set a price tag on getting that thing repaired and flying again.
Stuff like that gets players really excited, because they get a really cool toy that logically needs a lot of cash to keep functional (staff, guards, repairs, etc.)
Otherwise, I’d eyeball magic item sales, land and titles, and so on. The key for me as DM is to avoid giving the players a blank check – for magic items, I’d have them create a list of ones they want to buy, then incorporate that into the game as a key event (someone sells them a treasure map to one, someone else will take a bribe to help steal one, etc – keep it fresh rather than making it feel like a trip to the corner store).AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
I’m currently running the HotDQ adventure with my party, and we’re liking the system a lot.
My big issue is that my party has now amassed a lot of money, but have nothing to spend it on. The PHB says that only common magic items are sold, so it sounds like they can’t buy +1 weapons, etc.
What can my party do with all its wealth?The DMG has guidelines on this, but to tide you over I’d take a look at the final chapter of HotDQ (spoiler – flying castle) and set a price tag on getting that thing repaired and flying again.
Stuff like that gets players really excited, because they get a really cool toy that logically needs a lot of cash to keep functional (staff, guards, repairs, etc.)
Otherwise, I’d eyeball magic item sales, land and titles, and so on. The key for me as DM is to avoid giving the players a blank check – for magic items, I’d have them create a list of ones they want to buy, then incorporate that into the game as a key event (someone sells them a treasure map to one, someone else will take a bribe to help steal one, etc – keep it fresh rather than making it feel like a trip to the corner store).AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.