@mikemearls @ChrisPerkinsDnD what happens to a warlock who disobeys or opposes their patron?
— Russell Tassicker (@rtassicker) January 30, 2016
A fun campaign! The patron can’t take away abilities, but will likely send agents or omens to harass/punish. https://t.co/w0k7jQR72M
— Mike Mearls (@mikemearls) January 30, 2016
can’t? Why not? Made deal. Break deal = collect soul, or at least cut off power at an unopportune moment. Like electric company Warlocks *learn* abilities and magic from their patrons. The fluff isn’t like a cleric/deity, but student/teacher.
@mpetruzz @thekittenhugs Not in any game I DM. That’s called a wizard. Power comes from the pact. Terms determine length of your leash
it’s up to each DM, based on campaign. IMC, I have a fey pact ‘lock who hunts elves, pact = curse in this case— Mike Mearls (@mikemearls) January 30, 2016