@ChrisPerkinsDnD @mikemearls @JeremyECrawford what is your favorite technique for giving out meaningful loot in your #dnd games?
— SlyFlourish (@SlyFlourish) July 17, 2017
IME, loot has meaning = time spent lusting after it * the difficulty in acquring it https://t.co/hlYlw5hH5X
— Mike Mearls (@mikemearls) July 18, 2017
@chrisperkinsdnd, @slyflourish, How do YOU determine what the players want so you can "Withold" it, in your campaigns?
— Christopher Marshall (@Ssamalander) July 18, 2017
I typically focus on creating NPCs they hate so much that they'd walk through the Nine Hells to get them. https://t.co/60hUJNh1g0
— Mike Mearls (@mikemearls) July 18, 2017
As someone who is working on building effective antagonists, any tips to get the hate flowing?
— Tyler Bechstein (@wetsail) July 18, 2017
Make it personal – good antagonists do stuff that demand a response, like stealing the item the PCs need or killing a beloved NPC. https://t.co/xNl5spPrfr
— Mike Mearls (@mikemearls) July 18, 2017
What is the relationship between the NPCs and the loot? Is loot the means to ending the BBEGs?
— John H (@Ophannin117) July 18, 2017
I've found that if the loot is a hated NPCs sword or whatever, that's huge motivation and a good story for the campaign. https://t.co/qhiKd8Iy16
— Mike Mearls (@mikemearls) July 18, 2017
are you kidding? that's the BEST thing!
— Mike Mearls (@mikemearls) July 19, 2017
I role played Strahd in such a way they want to hunt him down right now, they are level 4. This is not a good thing lol.