Comment from discussion What kinds of guidelines were used when assigning monsters their CRs? Is there a range of values for each rating/level? Coming from 4e with its fairly strict progression I’ve been having a hard time finding any sort of pattern in monster capabilities.It’s much 4e, but with a key wrinkle.
The DMG breaks down CR into an offensive and defensive rating, with a range of values for each (attack bonus and damage for offense, AC and hit points for defense). Special abilities can also modify those CRs, and this is where a fair amount of design sense and playtesting comes in to make sure that something is weighed correctly.
Once you’re done, you simply average out offensive CR and defensive CR to come to your final rating. Again, you might adjust a little in either direction for monsters with weird abilities, but the process is easy if you’re making typical monsters.
AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.
The DMG breaks down CR into an offensive and defensive rating, with a range of values for each (attack bonus and damage for offense, AC and hit points for defense). Special abilities can also modify those CRs, and this is where a fair amount of design sense and playtesting comes in to make sure that something is weighed correctly.
Once you’re done, you simply average out offensive CR and defensive CR to come to your final rating. Again, you might adjust a little in either direction for monsters with weird abilities, but the process is easy if you’re making typical monsters.
AMA: Mike Mearls, Co-Designer of D&D 5, Head of D&D R&D.