What simple and easy tip or trick made a dramatic improvement in your #dnd game? Asking my players to describe why they fail at something when they roll a Nat 1. It gives the player control over a dramatic moment, it lets them scale what happens based on how they're feeling at the moment, and often gives amazing insight into the characters thoughts!
— Lauren (Oboe) (@OboeLauren) July 17, 2021
After the session, have a post-mortem and talk about what you liked and didn't like about the session
— Andreas Walters (@andreas_mwg) July 17, 2021
For virtual games: As a GM making sure that people get a word in. It's hard not to talk over one another when missing body language cues. A simple "What was that -insert name-" after a missed cue gives more people a chance to talk and makes them feel safe doing so.
— Chicha Morada (@ChichaxMorada) July 17, 2021
Electric tea light candles go on for concentration spells.
— Bill Particelli (@GeekMovieHouse) July 17, 2021
Don’t count hit points for big bads. Just wait until someone does something epic and call it.
— Chris (@ChrisMcLaugh1in) July 17, 2021
Announce whose turn it is, and who's turn is after that.
"Eren, it's your turn. Lysha, you're on deck."
Keeps people ready to play and action moving smoothly
— TormentedByGnomes (@TrmntdByGnomes) July 17, 2021
If your players struggle with RP, describe how you think they'd react to something: "the sight of the viscera makes you queasy and your hands shake." Players mostly go along with it. If they disagree, they'll let you know and tell you how they react, so it's a win win.
— Adam (@PursuedByABomb) July 17, 2021
Calling for ability checks at the point of tension rather than before any action occurs. “You jump to a narrow ledge with barely a toe-hold over the sleeping frost giant below! Dexterity Check!”
— Josh Somers (@JoshSomers11) July 17, 2021